Evil Soldiers Clan

Soldier's Barracks => Clan Lounge => Topic started by: Rand on January 10, 2014, 09:35:30 PM

Title: BZ super BHOP setting
Post by: Rand on January 10, 2014, 09:35:30 PM
Anyway that we can get BZ, besides NEOTF, to actually be more back to basics?

Can we disable the super bhop setting?

Title: Re: BZ super BHOP setting
Post by: Master on January 11, 2014, 01:03:29 AM
Quote from: Rand on January 10, 2014, 09:35:30 PM
Anyway that we can get BZ, besides NEOTF, to actually be more back to basics?

Can we disable the super bhop setting?


what is super bhop?
Title: Re: BZ super BHOP setting
Post by: p0izon on January 11, 2014, 03:06:16 AM
I think he means the trimp.
Title: Re: BZ super BHOP setting
Post by: Rand on January 11, 2014, 10:35:47 PM
Sorry, don't know the cl_ client side setting, but I think that there is one.  I assume that we're all on the same page here.

If it is back to basics, besides the neotf, then can we please have it that way?

Playing against, and watching, some leet players bouncing/bhopping around regular players is not really that fun.
Title: Re: BZ super BHOP setting
Post by: Master on January 12, 2014, 12:09:26 AM
Quote from: Rand on January 11, 2014, 10:35:47 PM
Sorry, don't know the cl_ client side setting, but I think that there is one.  I assume that we're all on the same page here.

If it is back to basics, besides the neotf, then can we please have it that way?

Playing against, and watching, some leet players bouncing/bhopping around regular players is not really that fun.
it doesn't take a rocket scientist to hold down the spacebar
Title: Re: BZ super BHOP setting
Post by: Swede on January 13, 2014, 12:20:54 PM
I´ve seen players using the ramp on 2fort outside entrance to "trimp" up on sniper deck. Just using 2 jumps. When watching a video about trimp on youtube it dosesnt look possible. I´m asking for advice as admin
Title: Re: BZ super BHOP setting
Post by: Master on January 13, 2014, 01:48:20 PM
Quote from: Swede on January 13, 2014, 12:20:54 PM
I´ve seen players using the ramp on 2fort outside entrance to "trimp" up on sniper deck. Just using 2 jumps. When watching a video about trimp on youtube it dosesnt look possible. I´m asking for advice as admin
ive done this before, its possible, its because of the way trimping works, the quicker your next jump is, the higher you will jump, and you can use the ramp outside to get a near instant next jump and land on the battlements. it adds new challenges to this old game.
Title: Re: BZ super BHOP setting
Post by: p0izon on January 13, 2014, 03:46:53 PM
I hated the trimp when it first got to BZ because I was always hitting ledges and ceilings on my bhop, but I have gotten the hang of it. Now I can literally fly through maps lol.
Title: Re: BZ super BHOP setting
Post by: Rand on January 13, 2014, 06:44:42 PM
Well, then, I respectfully ask again if the 'trimp' could be removed from BZ.  Especially if it BZ is 'Back to Basics'.

Otherwise, maybe publicize the client side commands for 'trimp', or just that it is available on the MOTD so that all players know?

TY
Title: Re: BZ super BHOP setting
Post by: Rand on January 13, 2014, 07:27:27 PM
Now I know why for the last couple months people have been flying around like FF super bhoppers.  Thank you for the trimp heads up!  Never knew the term before!  Never played FF, except for the first week it came out, and then deleted it, since I hated the bhopping in it.  Anyone interested in why some players are flying around even more than the usual bhop in TFC should look up trimping and FF, Fortress Forever.  There's a few good videos explaining it.

From the tfcommunity.com website:


QuoteMaster, on 20 Nov 2013 - 20:04, said:


quite the opposite really.. we have a plugin to let users bhop just by simply holding down spacebar. now with added trimp support.

If you have problems with your bhop script with this plugin, you can disable its functionality by typing "cl_autobhop 0" into console

IMO, the trimp support has broken/unequalized the playing field on the EVIL servers.
Title: Re: BZ super BHOP setting
Post by: Master on January 14, 2014, 12:51:57 AM
Quote from: Rand on January 13, 2014, 06:44:42 PM
Well, then, I respectfully ask again if the 'trimp' could be removed from BZ.  Especially if it BZ is 'Back to Basics'.

Otherwise, maybe publicize the client side commands for 'trimp', or just that it is available on the MOTD so that all players know?

TY
it is enabled by default for all players, there have been some rare cases where it will disable if you have a slow connection, or connection issues, but it notifies to you every time you join the server how to use it (cl_autobhop in console)
Title: Re: BZ super BHOP setting
Post by: Rand on January 14, 2014, 04:43:38 AM
Here's a good video explanation of it in Fortress Forever:

http://www.youtube.com/watch?v=zx4Tzin80sU (http://www.youtube.com/watch?v=zx4Tzin80sU)
Title: Re: BZ super BHOP setting
Post by: Ironhd on January 14, 2014, 05:02:30 PM
Ok so is trimping what's allowing some hw's to travel at mind blowing speeds? There are a couple that are always faster than "fast" scouts on BZ. They always drive me crazy. (Not saying much as that's a short drive anyway)  :tongue2:
Title: Re: BZ super BHOP setting
Post by: Rand on January 14, 2014, 07:02:20 PM
Pretty much, Ironhd.

And I respectfully ask if all of it can be disabled on BZ.  TY.
Title: Re: BZ super BHOP setting
Post by: Ironhd on January 16, 2014, 05:12:19 PM
I respectfully second that request.
Title: Re: BZ super BHOP setting
Post by: . on January 16, 2014, 06:03:04 PM
ill third it!,...sgs and mgs cant even track and fire fast enough......
Title: Re: BZ super BHOP setting
Post by: Rand on January 19, 2014, 09:22:41 PM
I request again:  Could we please get rid of the trimp plugin/bhop helper on the BZ server?
Title: Re: BZ super BHOP setting
Post by: crosby on January 20, 2014, 12:46:53 AM
I like it.. it makes me feel super.
Title: Re: BZ super BHOP setting
Post by: p0izon on January 20, 2014, 01:19:54 AM
Bhop assistance has always been a part of BZ. I don't think the plugin is going anywhere.

A lot of players like it. It helps to even out the playing field for those who do not know how to bhop. This way all you have to do is hold down shift and strafe away. Removing it won't stop or slow down players who can already bhop. The only people you will be affecting are the players who can't normally bhop. Thus unevening the playing field.
Title: Re: BZ super BHOP setting
Post by: Rand on January 20, 2014, 03:19:49 PM
Thanks for the definitive reply! 

I feel that it makes bhoppers even that more speedy, thus unevening the playing field that much further.  To each his own opinion.  TY once again, pOizon!
Title: Re: BZ super BHOP setting
Post by: p0izon on January 20, 2014, 06:31:55 PM
Quote from: Rand on January 20, 2014, 03:19:49 PM
Thanks for the definitive reply! 

I feel that it makes bhoppers even that more speedy, thus unevening the playing field that much further.  To each his own opinion.  TY once again, pOizon!

You are correct that it makes them more speedy, because of the lack of a speed cap. So I was mistaken to say they wouldn't slow down. However, this is available to everyone. With or without the plugin good players will always have the advantage.
Title: Re: BZ super BHOP setting
Post by: Bishop on January 22, 2014, 05:47:37 AM
Have we done enough?  It also isn't fair that some people have learned to aim better than others. We should add a plugin that auto-aims for everyone too.     /sarcasm
Title: Re: BZ super BHOP setting
Post by: deadly on January 22, 2014, 07:44:01 AM
I think that they are referring to the speed cap or lack there of. if there was a speed cap the people that know how to bhop would not be able to zoom across the map past anyone and that includes mg's/sg's in like 3 seconds and back just as fast. it is this speed cap I think bothers them.
Title: Re: BZ super BHOP setting
Post by: crosby on January 22, 2014, 11:28:17 AM
Mgs are the problem in the first place.
Title: Re: BZ super BHOP setting
Post by: Master on January 22, 2014, 06:16:36 PM
Quote from: crosby on January 22, 2014, 11:28:17 AM
Mgs are the problem in the first place.
100% this
Title: Re: BZ super BHOP setting
Post by: SpamDaddy! on January 23, 2014, 12:42:53 AM
You will never satisfy everyone. Those of us that just can't get the hang of bhopping/trimping as a way of life will never be happy unless that is no longer useable. We feel inferior as players because we are in fact inferior. We do not possess the skill to manage that element of the game.

Do I hate it? Hell yeah, BUT I play as much as anyone and should be practicing to master it. I will be the first to say that I hate concing and bhopping. I think you should have to grind out each and every score. A flying medic ..2 or 3 concs one after the other is BS..to me. BUT That player mastered it...I didn't... so to them my whining is BS. Go practice and shut up is what they think. They are right. The game is 16 years old =D...Im not getting any better and that's ok  :yes: I whine now and again but I will get over it.

By the same token you have other players that hate MGs. I have heard AWESOME players say MGs are tools for the nonskilled. They are RIGHT! Its the only way some players will ever get a half decent amount of kils or even be able to defend against the polished higher skill players. BUT BZ is a NeoTF server. It's part of that game. I get tired of being referred to as "skilless" because I build MGs for D (MGs on bounce is just trash so that doesn't count). Someone said a few nights ago "How many engies does it take to ruin a game of TFC..as many as can build MGs". As long as it isn't a sniper map with open spawns I disagree.

HWs are gay cuz they have armor and a big gun. Scouts are gay cuz they are fast and have nails that penetrate armor. Snipers are gay cuz they can kill with one shot from across the map. Engineers are gay for MGs and SGs. Spies are gay cuz they are invisible Pyros gay cuz..well..cuz its pyro. Sollies are gay cuz they have rocket launchers. Medics REALLY are gay  :P. Demos are gay cus they have sticky pipes.

No ..none of this is "gay" or wussified..we weed out the trash players on a daily basis. I don't get mad at Juliet cuz she can snipe so good..I get frustrated cuz she is awesome and I suck horribly. But she earned that ability.

I know most of us get frustrated when a spy or a solly bhopping at 300 miles per hour kills our SG and both MGs grabs the flag kills half the team then caps before anything or anyone can kill them but its part of the game.

Only thing I would change is I would re-eanable quickdet. It was great against spies and snipers in your base.
Title: Re: BZ super BHOP setting
Post by: crosby on January 23, 2014, 01:59:40 AM
Sorry to disagree but quick det was a terrible idea. Demos were over powered. I agree with some stuff you said. The learning curve for tfc is now so difficult that most new players will play and immediately turn off; however, you talk about Juliet earning her sniper skills. MGs are easy and cheap ways of playing. Some mgs take 2-3 nades just to take out and then an engy can spawn another one almost immediately. Everything in TFC is a series of checks and balances. Pyros are inferior to emps... hws can get stabbed easier then most classes and so on. Regular sgs fall into this category with their slow turn speed. Some MGs take 2-3 nades just to kill negating the damage done by just a nail gun. MGs are cheap and annoying. Unfortunately, one of the only checks against them might be bunny hopping at top speed around them for now. I would like to see lower health to MGs in the future but thats just my opinion.
Title: Re: BZ super BHOP setting
Post by: Rand on January 23, 2014, 05:12:24 PM
Just FYI:

I tried this a few times, on BZ, to check if there is an info line for cl_autobhop 1(0).

It seems that if a client's cl_autobhop is set to 0 or 'off' before you join, there is no announcement about the setting.  If a client has set cl_autobhop to 1 on the previous join, it does announce that the server has auto hopping enabled, and if this is a problem for the client, you can turn it off with cl_autobhop 0.

Mine had been set to 0, whenever in the past.  (I have never fooled with it, as far as I know, hence this thread.)  If I set it to 1, then every join still has it set to 1, and it has the announcement.  Set it to 0, and then no announcement, etc.

Someone pointed out to me that sniperzone has autohop on, and it does that for me whenever I tried to join it, without setting cl_autobhop to 1.  Don't know if sniperzone autohop is related.

Sorry if this is superfluous information.
Title: Re: BZ super BHOP setting
Post by: Master on January 23, 2014, 06:45:51 PM
Quote from: Rand on January 23, 2014, 05:12:24 PM
Just FYI:

I tried this a few times, on BZ, to check if there is an info line for cl_autobhop 1(0).

It seems that if a client's cl_autobhop is set to 0 or 'off' before you join, there is no announcement about the setting.  If a client has set cl_autobhop to 1 on the previous join, it does announce that the server has auto hopping enabled, and if this is a problem for the client, you can turn it off with cl_autobhop 0.

Mine had been set to 0, whenever in the past.  (I have never fooled with it, as far as I know, hence this thread.)  If I set it to 1, then every join still has it set to 1, and it has the announcement.  Set it to 0, and then no announcement, etc.

Someone pointed out to me that sniperzone has autohop on, and it does that for me whenever I tried to join it, without setting cl_autobhop to 1.  Don't know if sniperzone autohop is related.

Sorry if this is superfluous information.
clearly a bug, ill look into it when I can. sniperzone is using an older version of auto bhop, it should probably be removed though.
Title: Re: BZ super BHOP setting
Post by: SpamDaddy! on January 24, 2014, 10:29:40 AM
Quote from: crosby on January 23, 2014, 01:59:40 AM
Sorry to disagree but quick det was a terrible idea. Demos were over powered. I agree with some stuff you said. The learning curve for tfc is now so difficult that most new players will play and immediately turn off; however, you talk about Juliet earning her sniper skills. MGs are easy and cheap ways of playing. Some mgs take 2-3 nades just to take out and then an engy can spawn another one almost immediately. Everything in TFC is a series of checks and balances. Pyros are inferior to emps... hws can get stabbed easier then most classes and so on. Regular sgs fall into this category with their slow turn speed. Some MGs take 2-3 nades just to kill negating the damage done by just a nail gun. MGs are cheap and annoying. Unfortunately, one of the only checks against them might be bunny hopping at top speed around them for now. I would like to see lower health to MGs in the future but thats just my opinion.


I agree with pretty much everything you said Cros...I like MGs for D and being tough but its when they are used improperly which is ALOT
'
Title: Re: BZ super BHOP setting
Post by: Kerrybiantulip on January 29, 2014, 08:04:46 PM
Oh ..spamdaddy. Those weren't my exact words, but they were close. ;)

Chuckle.
Title: Re: BZ super BHOP setting
Post by: SpamDaddy! on January 30, 2014, 09:59:54 AM
It's a good point though, I couldn't remember verbatim.
Title: Re: BZ super BHOP setting
Post by: Angi on June 26, 2020, 08:41:52 AM
Very intressting read !
Title: Re: BZ super BHOP setting
Post by: Master on June 26, 2020, 09:17:47 AM
Quote from: Harley on June 26, 2020, 08:41:52 AM
Very intressting read !
from 6 years ago
Title: Re: BZ super BHOP setting
Post by: [EVIL]CocoPuff on June 30, 2020, 01:45:38 PM
Quote from: Bishop on January 22, 2014, 05:47:37 AM
Have we done enough?  It also isn't fair that some people have learned to aim better than others. We should add a plugin that auto-aims for everyone too.     /sarcasm

LOL, Yes Yes Yes