Evil Soldiers Clan

Soldier's Barracks => Clan Lounge => Topic started by: Rubyus on October 28, 2014, 01:02:43 PM

Title: Infect and run
Post by: Rubyus on October 28, 2014, 01:02:43 PM
WHOA!!!!!

Hello again :D

I have a quick question for you ... yes !! yourself on the other side of the world !! what do you think about infect and run like a girl?

Do you think it's a simple "mode" of the game or hate it?

Rubyus
Title: Re: Infect and run
Post by: Elitesse on October 28, 2014, 01:09:12 PM
I hate being infected but I believe that it is a very effective method to play as a Medic, lots of infected players kill themselves, start running in every direction infecting other teammates, or run in the spawn standing on the medkits until a medic heals them (infecting other players running in the spawn room).
Title: Re: Infect and run
Post by: Rubyus on October 28, 2014, 01:28:10 PM
I consider a very ignorant and disrespectful to the game because is written in the game, even those not considering it, is written that he is a COMBAT medic not a runaway doctor, and the fact that the game is pure action, I've seen a doctor waiting at the enemy spawn when I was in the audience and it certainly is not action  :laugh:
Title: Re: Infect and run
Post by: p0izon on October 28, 2014, 01:54:01 PM
It is a very pussy way of playing.
Title: Re: Infect and run
Post by: Rand on October 28, 2014, 05:23:00 PM
It's part of the game/classes, deal with it.
Title: Re: Infect and run
Post by: Saleen219 on October 28, 2014, 06:31:13 PM
i DO deal with it, but its still a pussy way to play...even tho i do it too :P


but when *I* do it, its called strategy
Title: Re: Infect and run
Post by: Kerrybiantulip on October 28, 2014, 06:35:28 PM
Pussy method of playing.   I'm fine with players infecting me then shooting at me to kill me, but when they infect and run off I simply find them to be the lowest form of gamer in TFC.  A coward. Bad at the game.

I will typically suicide or possibly switch to spectate to find any chance they're close enough to a respawn when infecting to remove them from the server.
Title: Re: Infect and run
Post by: SpamDaddy! on October 28, 2014, 09:24:57 PM
Sissified sissy crap. HW is also sissified and requires no skill but at least he has to BE there to kill you. The sissy medics of the world can NEVER hold their heads high. Everyone knows they are sissy trash.

Sissies.
Title: Re: Infect and run
Post by: Venomous Fangs on October 29, 2014, 01:32:48 AM
Respectfully Guys I think you don't understand the tactics behind "Medic hit and Run".

In Military parlance it is referred to as Psych Ops, disrupt an oppositions cohesion and effectiveness. The idea is to disrupt and harass the opposition so they are more worried about looking over their backs, attacking the invading medic and avoiding infected team mates then playing effectively and playing as a group.

As you are aware this is a tactic I will use and it's certainly not about getting a high Kill/death ratio via infection. The medic usually gets hunted down and killed and the opposition players usually get healed or self destruct themselves. But after 10 such attacks though the medics K/D score might be 3 / 10 it's irrelevant to the point of the tactic.

If the opposition snipers are constantly circling, players running backwards looking, opposition sending the now famous "Get out of spawn if infected" messages, abusing each other for team infecting and focussing more on chasing the medic down then playing the game, I know "Psych Ops" has worked.  :laugh:

The net effect is the friendly team has a better run at the game, notwithstanding the medic players personal score won't be great.
Title: Re: Infect and run
Post by: SpamDaddy! on October 29, 2014, 09:34:10 AM
We understand the tactic. And we still love you.
.
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.
.
.
.
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Sissy.




lol_face
Title: Re: Infect and run
Post by: Swede on October 29, 2014, 10:09:12 AM
Wtf, HW a sissy class, I like HW.  :wideeyed:
Title: Re: Infect and run
Post by: SpamDaddy! on October 29, 2014, 02:12:47 PM
Quote from: Swede on October 29, 2014, 10:09:12 AM
Wtf, HW a sissy class, I like HW.  :wideeyed:
ROFL I knew you were gonna get me for that one Swederoo!
Title: Re: Infect and run
Post by: . on October 29, 2014, 08:49:35 PM
Quote from: p0izon on October 28, 2014, 01:54:01 PM
It is a very pussy way of playing.

so is bunny hop and trimp, sgs cant even target and fire,...medic infect is original, the other isnt.
Title: Re: Infect and run
Post by: SpamDaddy! on October 29, 2014, 10:18:13 PM
Quote from: . on October 29, 2014, 08:49:35 PM
Quote from: p0izon on October 28, 2014, 01:54:01 PM
It is a very pussy way of playing.

so is bunny hop and trimp, sgs cant even target and fire,...medic infect is original, the other isnt.
Good point.
Title: Re: Infect and run
Post by: lil-bastard on October 30, 2014, 06:53:46 AM
 :idea:  I remember this topic. Ten years ago.
Title: Re: Infect and run
Post by: p0izon on October 30, 2014, 06:59:10 PM
Quote from: . on October 29, 2014, 08:49:35 PM
Quote from: p0izon on October 28, 2014, 01:54:01 PM
It is a very pussy way of playing.

so is bunny hop and trimp, sgs cant even target and fire,...medic infect is original, the other isnt.

I have nothing against the infect. In fact, my very own name was coined because of the Medic's infection. The pussy part is the running away.
Title: Re: Infect and run
Post by: klumy on October 30, 2014, 07:37:32 PM
Quote from: . on October 29, 2014, 08:49:35 PM
Quote from: p0izon on October 28, 2014, 01:54:01 PM
It is a very pussy way of playing.

so is bunny hop and trimp, sgs cant even target and fire,...medic infect is original, the other isnt.

I fail to see the correlation here. Care to elaborate?
Title: Re: Infect and run
Post by: Venomous Fangs on October 30, 2014, 11:46:13 PM
I think Klumy the suggestion is that Bunny Hop and trimp give a player an unfair advantage over players who (like myself) don't use them. Arguably true but whatever the case it is only a game, so probably not to fuss about anyway.

As for the Medic hit and run, I didn't realise it attracted so much venom (pun intended), so the Psych Ops is definately working.  :laugh:

For the sake of Evil Server harmony I will restrict such tactics to either when the enemy teams full of noobs (just for the fun of seeing their comments to each other, only for a few minutes though) or if my side is seriously been owned and is in need of a helping distraction.   :devilsidesmile:
Title: Re: Infect and run
Post by: SpamDaddy! on October 31, 2014, 06:25:37 AM
Quote from: Venomous Fangs on October 30, 2014, 11:46:13 PM
I think Klumy the suggestion is that Bunny Hop and trimp give a player an unfair advantage over players who (like myself) don't use them. Arguably true but whatever the case it is only a game, so probably not to fuss about anyway.

As for the Medic hit and run, I didn't realise it attracted so much venom (pun intended), so the Psych Ops is definately working.  :laugh:

For the sake of Evil Server harmony I will restrict such tactics to either when the enemy teams full of noobs (just for the fun of seeing their comments to each other, only for a few minutes though) or if my side is seriously been owned and is in need of a helping distraction.   :devilsidesmile:
Fangs, don't change your game. If this many people are fussing its cuz it works. As far as hopping and trimping and all that my "suckage" level ain't changin'! I'm not gonna get any better than I am right now, in fact I will probably get worse.

The "really skilled" players that hop and trimp and use all their fancy spy scripts and soldier scripts don't like anything that slows them down or thwarts their ownage level. The "noob" players that can't/don't/won't hop/script/trimp want the game to be dumbed down to their level.

I'll whine like an old woman some days when I'm tired and cranky but that's my right. Doesn't mean we gotta change the game. If we don't like what's going on we don't have to play.

And for those of you that DO come on server just to whine or grief: Die. (In game of course!)
Title: Re: Infect and run
Post by: Saleen219 on October 31, 2014, 12:45:37 PM
As mich as thr infct and run is a pain in the ass, and even frowned on, its not against the rules so no, dont change your game, esp if you are on my team
Title: Re: Infect and run
Post by: SpamDaddy! on October 31, 2014, 03:11:26 PM
What we should REALLY be discussing are these sissy soldier mines around every corner!!!
Title: Re: Infect and run
Post by: Saleen219 on October 31, 2014, 03:23:14 PM
i havent  seen one in about a week....
Title: Re: Infect and run
Post by: Kerrybiantulip on November 01, 2014, 09:07:46 AM
If you have played long enough, you'll have noticed that the good medics typically never infect.

It's the bad ones or occasionally pissed off good ones that immediately switch to medpack when they're running around.  They die, respawn, and immediately switch to it as their weapon and use nothing else.

I'm not gonna mention any names....................................... but I'm sure you guys can think of a good example of both inside and outside our clan.

Title: Re: Infect and run
Post by: SpamDaddy! on November 01, 2014, 01:15:18 PM
Quote from: Saleen219 on October 31, 2014, 03:23:14 PM
i havent  seen one in about a week....
Sissys or mines?

lol @ Jules
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 19, 2015, 07:24:22 AM
My two cents as an awful TFC player is that, although I can't stand being infected and then watching medics flee the scene, it's all part of original gameplay. It's the same with jerkoff engineers emping me through the floor or HW's camping out in a little corner and unleashing 2500 rounds into my sternum.

I have more of an issue with hopping, scripting, all the fancy builds each class can set up in neotf. I literally have no advantage, I use default settings and my thumb gets sore when I "try" to b-hop. I can hold my own for the most part playing as a "purist" but I realize that all the upgrades and tomfoolery is part of these servers. I can choose whether to play or leave. It takes skill to hop, conc, nade/rocket jump and someone who's experienced with these things are very difficult to play against. But that, to me, is where it should end. If you're already scripting then why the hell do you need to have all the other add-ons that take away from the game's play? But I guess if there are admins doing it, it's an open door for any player to have some sort of exploit or hack. For me, that's what takes the fun out of it. It's bad enough getting ruined by someone who's naturally good at the game but adding in all the extras is what kills servers/TFC.

The real hell on the battlezone server is the god awful amount of 2fort, axlfly and xpress2k4...
Title: Re: Infect and run
Post by: p0izon on January 19, 2015, 10:16:53 AM
Quote from: -[EVIL]- Bonesaw on January 19, 2015, 07:24:22 AM
I have more of an issue with hopping, scripting, all the fancy builds each class can set up in neotf. I literally have no advantage, I use default settings and my thumb gets sore when I "try" to b-hop. I can hold my own for the most part playing as a "purist" but I realize that all the upgrades and tomfoolery is part of these servers. I can choose whether to play or leave. It takes skill to hop, conc, nade/rocket jump and someone who's experienced with these things are very difficult to play against.

That's like walking into a gokart building and complaining about the vehicles being faster than you, because you believe real racing is done on foot.

Quote from: -[EVIL]- Bonesaw on January 19, 2015, 07:24:22 AMBut that, to me, is where it should end. If you're already scripting then why the hell do you need to have all the other add-ons that take away from the game's play? But I guess if there are admins doing it, it's an open door for any player to have some sort of exploit or hack. For me, that's what takes the fun out of it. It's bad enough getting ruined by someone who's naturally good at the game but adding in all the extras is what kills servers/TFC.

Might want to read the rules. Exploits and hacks are against the rules. The only exploit that is actually allowed on EVIL servers is the quick disguise spy script.

But as for all the extras... It sounds like the weekend is the ideal time for you to play on the servers, since NeoTF is disabled every weekend.


Side note, I'll never understand the hate for autobhop. It actually helps players who wouldn't normally be able to bhop.

Autobhop on:
- Pro players will wreck you
- Mid-range players who can't bhop, can finally bhop.
- Noobs will noob

Autobhop off:
- Pro players will wreck you
- Mid-range players who can't bhop, still won't be able to bhop.
- Noobs will noob
Title: Re: Infect and run
Post by: Rubyus on January 19, 2015, 10:24:25 AM
just watching the controversy that I started   :yes:
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 19, 2015, 05:37:14 PM
"That's like walking into a gokart building and complaining about the vehicles being faster than you, because you believe real racing is done on foot."

You're kidding me, right? This makes no sense. The truth is, it's like walking into a gokart building and complaining that other drivers have extras added onto their cars and are at an advantage because that's literally, exactly what it is. Give me a break man...

I've read the rules and I understand the dos and don'ts. Doesn't change the fact that there are plenty of players that play that bend these rules. Even if they're caught eventually. The spy exploit is stupid and shouldn't be allowed.

Telling me that it sounds like I should play only on weekends is a ridiculous thing to say as a member of the clan. If anything, you should be trying to help resolve situations and accept other opinions other than your own to help grow your community and increase the players coming to the servers. I'd like to be a part of EVIL servers a lot when I can, but there are things like the above mentioned issues that are turning not only me off, but a lot of other players.

Your analysis of the auto-bhop again, is bogus. Pro players are good, plain and simple. But it doesn't matter how good you are, disabling anything like that would decrease their "rekking" ability. If players are trying to get better and playing a lot, then they'll figure it out. Nothing wrong with putting in the time and effort. Enabling that auto-hop only ruins their progress because when they go to other servers, they're no further ahead.

I think most people like playing TFC for what it is. Not the hybrid freakshow version that neotf brings. That's not to say that there aren't people that like it, even I play still depending on the map, but my two cents is just as valid as yours is and I don't appreciate your condescending attitude just because I have a difference in opinion.
Title: Re: Infect and run
Post by: klumy on January 19, 2015, 05:48:06 PM
Quote from: -[EVIL]- Bonesaw on January 19, 2015, 05:37:14 PM
"That's like walking into a gokart building and complaining about the vehicles being faster than you, because you believe real racing is done on foot."

You're kidding me, right? This makes no sense. The truth is, it's like walking into a gokart building and complaining that other drivers have extras added onto their cars and are at an advantage because that's literally, exactly what it is. Give me a break man...

Wrong. You have the same capabilities as the other "drivers" but you aren't willing to learn or utilize them. Pzn's analogy was fine. Are you also against concing as well? Because that is not using a part of the game as it is intended.
Title: Re: Infect and run
Post by: Gimpy on January 19, 2015, 06:15:51 PM
Ill just put this anywhere...
Title: Re: Infect and run
Post by: p0izon on January 19, 2015, 06:19:28 PM
Quote from: -[EVIL]- Bonesaw on January 19, 2015, 05:37:14 PMTelling me that it sounds like I should play only on weekends is a ridiculous thing to say as a member of the clan. If anything, you should be trying to help resolve situations and accept other opinions other than your own to help grow your community and increase the players coming to the servers. I'd like to be a part of EVIL servers a lot when I can, but there are things like the above mentioned issues that are turning not only me off, but a lot of other players.

I'll refrain from doing analogies since they come off as condescending. The thing is, the server is advertised as NeoTF, not vanilla TFC. I made that suggestion because it's the time frame BZ is actually ran without NeoTF. Maybe one day BZ players will be weaned off NeoTF. But I can't see the autobhop ever being removed. It has been apart of BZ for as long as I can remember and it's one reason many players enjoy playing on that server. Just notice how many people ask for it when the server crashes and it's not reloaded.

Quote from: -[EVIL]- Bonesaw on January 19, 2015, 05:37:14 PMYour analysis of the auto-bhop again, is bogus. Pro players are good, plain and simple. But it doesn't matter how good you are, disabling anything like that would decrease their "rekking" ability.

The difference would be miniscule compared to what would change for players with lesser talent. I would very much enjoy seeing the plugin disabled for a few days just to prove that theory.

Quote from: -[EVIL]- Bonesaw on January 19, 2015, 05:37:14 PMIf players are trying to get better and playing a lot, then they'll figure it out. Nothing wrong with putting in the time and effort. Enabling that auto-hop only ruins their progress because when they go to other servers, they're no further ahead.

I agree with you... But maybe, just maybe we don't want players to leave our servers :D

Quote from: -[EVIL]- Bonesaw on January 19, 2015, 05:37:14 PMI think most people like playing TFC for what it is. Not the hybrid freakshow version that neotf brings. That's not to say that there aren't people that like it, even I play still depending on the map, but my two cents is just as valid as yours is and I don't appreciate your condescending attitude just because I have a difference in opinion.

If this were true, then Spillway would be a much more populated server. Spillway, in case you weren't aware, is as vanilla as you can get on EVIL.
Title: Re: Infect and run
Post by: schuffler on January 19, 2015, 08:32:39 PM
Make it a vote like on LG with the hook. Many players there want the hook on all the time on all maps like they have auto bhop on BZ. But a few come inrunup the score the vote it off to protect their score.  Having auto bhop and trimp is way faster than the hook. I myself don't play bz often do to that. But it ison all the time not my thing so I find a game else where. I think you might find what a pain in the ass the vote is. Seems like you want auto hop on all the time and say go to a different server I think the hook should be on all the time all maps and the the no hookers go to another server.

Just my 2 cents
Title: Re: Infect and run
Post by: Venomous Fangs on January 20, 2015, 12:34:47 AM
This is all very interesting but what's it got to do with infect and run?   :brow:

Contary to what some may believe, infect and run has nothing to do with been (or not been) a "great Player".  :laugh:

It is a lot of fun, especially when opposing players get upset with noobs in spawn, get paranoid looking for the phantom medic and generally make noises like "excuse me, I need medical attention".  :evillaugh:

As for mods to the game, I don't use them, and yes will sometimes get done in by people using them, but what the hell, it is only a game. Real life has enough to get fussed about without adding TFC to the list. ::)
Title: Re: Infect and run
Post by: SpamDaddy! on January 20, 2015, 09:22:30 AM
I looked on Google. Concing is of the devil

Trimp is EVIL (wait that's us!) is the trimp "setup" readily available on website"?

Bhopping without autobhop would just require a script and the usual suspects would use it. If you try you can learn it. Im old I HAVE to use my arrow keys in TFC I don't know why. I don't use them in Max Payne 3 or America's ARmy! But I can still bhop with autobhop using them. If anything, in truth, autobhop is unfair to the players like p0izon who have truly mastered bhopping. It'a made a shortcut for players like us to at least try and compete.

If we are turning off autodet and allowing spy scripts (is this script readily available on website?) can we do away with some other pain in the ass aspects of NeoTF like scout being unable to be detected by SGs. Its totally unfair to have super speed be able to trimp 30 feet and disappear with the flag while being totally undetected by SGs. With no footsteps a lot of us normal humans count on the sgs detection noise to let us know someone is near our gun not to mention it COUNTERS the original way in which the game was made to function! =D We cut the MGs down to 1 to help make it fair for all lets make this scout change as well!

Also I'd like to add that for a lot of us who started playing TFC the day it actually came out we remember when you had to ground and pound for a cap. Now its not a grind it's a race. We love the game but things like concing and bhop have sped the game up and taken away the true spirit or at least the way we played it originally. I admit on dub_forever I hate it when I see someone conc from their base to the flag and back and never touch the ground. It kills the whole point of that map! :::rage nerd rage hulk smash::::

Anyway..Game on!

P.s. Medic infect and run is no different than concing and bhop. It was built into the game, its not a mod so it must have been an intended consequence. I may hate it but I have started to use it cuz it does cause confusion and it breaks a team down. Thanks for the lesson Fangs!
Title: Re: Infect and run
Post by: p0izon on January 20, 2015, 11:37:26 AM
Quote from: SpamDaddy! on January 20, 2015, 09:22:30 AMTrimp is EVIL (wait that's us!) is the trimp "setup" readily available on website"?

You don't need anything special downloaded for trimp. This video is the best I found that explains it, it's just terrible quality.

https://www.youtube.com/watch?v=zx4Tzin80sU

So you're jumping twice. If your second jump is HIGHER than your previous jump you will be boosted higher.

Quote from: SpamDaddy! on January 20, 2015, 09:22:30 AMIf we are turning off autodet and allowing spy scripts (is this script readily available on website?) can we do away with some other pain in the ass aspects of NeoTF like scout being unable to be detected by SGs. Its totally unfair to have super speed be able to trimp 30 feet and disappear with the flag while being totally undetected by SGs. With no footsteps a lot of us normal humans count on the sgs detection noise to let us know someone is near our gun not to mention it COUNTERS the original way in which the game was made to function! =D We cut the MGs down to 1 to help make it fair for all lets make this scout change as well!

You know what stops a ring of shadow scout dead in its tracks? A demoman with pipes and landmines. NeoTF is decently balanced by default. Certain classes do have the advantage against other classes. But that's why you switch it up. You can't expect to stop everybody with just one class.

Side note: I recently reverted the NeoTF cvars back to their original values (1 multigun being one of those original values). The only change made are:

- 1 extra tripmine
- AquaSpy
- HWGuy Armor Sharing

As for the spy script, here you go. One simple bind.

bind mouse1 "+attack; disguise_enemy 1; disguise_enemy 2; disguise_enemy 3; disguise_enemy 4; disguise_enemy 5; disguise_enemy 6; disguise_enemy 7; disguise_enemy 8; disguise_enemy 9"

Quote from: SpamDaddy! on January 20, 2015, 09:22:30 AMI admit on dub_forever I hate it when I see someone conc from their base to the flag and back and never touch the ground. It kills the whole point of that map! :::rage nerd rage hulk smash::::

I'm not a huge fan of that map, but as a concer I do enjoy being able to cap this way. :D
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 20, 2015, 01:29:27 PM
SpamDaddy nailed a lot on the head and I very much agree.

I don't have an issue with concing because that option is there, always has been and it's part of the game. I don't care about nade jumps, rocket jumps, infecting or anything else like that because that's all there and always will be regardless of who's playing.

Any script, any add-on, these are all advantages. Sure everyone can DL the same scripts and may have access to the same perks in neotf, but that's not what TFC is. So as you say, people choose to be there and lots of people really like it. But it just seems odd to me that anyone who's opposing some of these things gets shut down and then in the same breath, you say you want to keep people on your servers. I'm partly turned off, based on this thread and I'm in the organization... Low on the totem pole or not, I've been pretty loyal for many years.

The more traffic the better but I guess it's hard to sway the "higher-ups" when it comes to anything that differs from their preferences. There shouldn't be any class that a SG can't detect, you shouldn't have to worry about changing classes (maybe to some that you aren't comfortable with) just to be able to kill certain players, you shouldn't have to worry about people capping flags without being seen or touching the ground. As Spam said, it used to be hard to cap a flag, now the scores are insane and with two or three elite players on one team, the game's over before it starts.

For instance... some of the EVIL guys/gals, if they're playing as a spy, they're going to kick my ass 9 times out of 10. So let's give them a spy script... now, I'm absolutely screwed for the next half an hour. Maybe I'll change classes and build a SG... oh wait, that's useless. Maybe I can pipe-det them... nope, they're faster than the bullets... how in the hell can you even compete? Medics are usually only annoying in 2fort. It's a shit map, no fun, but at least people who play it know the drill. Protect your battlements, make your snipe if you want to stay ebola-free. It's a team effort overall but the map isn't built for all these enhancements that people have. If you're going to have all these scripts/add-ons then there should be bigger maps being played or at least something other than 2fort as default.

Anyway... I can rant on and on but we've all gotten a bit sidetracked. I'm not calling a union rep to get changes made here but there's no refuting that an advantage is an advantage and for several players, myself included, sometimes it takes away from the enjoyment of the game. EVIL is a community, members or not, everyone involved with the game. Most of the servers sit empty a lot of the time and I think there should be just as much effort put into plain/old school TFC as there is with the BZ server. Saying that vanilla server isn't always busy, that's because there isn't enough admin presence on it. 6-8 members hit that server on a more regular basis and it would likely fill up as much as BZ does. If tN, Royston, the damn bot killing server, amongst others fills up, then so can EVIL's version, if the effort is put in.
Title: Re: Infect and run
Post by: SpamDaddy! on January 20, 2015, 02:52:15 PM
In all honesty trimp is probably the worst offender simply because it allows anyone with the expertise to jump all the way up to the sniper deck when the whole premise of the sniper deck is to be "out of reach" unless you go through the base to get there. As I understood it from Juliet trimp is only really able to be done easily if you go in and set your fps meter thing with a certain command to always be 100 fps or more.

On that spy script p0 you jus type in console:
bind "key" "+script info here" and save you don't have to go into the config?

Last, what is an aquaspy? I don't see info on that anywhere.
Title: Re: Infect and run
Post by: klumy on January 20, 2015, 03:12:50 PM
Quote from: -[EVIL]- Bonesaw on January 20, 2015, 01:29:27 PM
For instance... some of the EVIL guys/gals, if they're playing as a spy, they're going to kick my ass 9 times out of 10. So let's give them a spy script... now, I'm absolutely screwed for the next half an hour. Maybe I'll change classes and build a SG... oh wait, that's useless. Maybe I can pipe-det them... nope, they're faster than the bullets... how in the hell can you even compete? Medics are usually only annoying in 2fort. It's a shit map, no fun, but at least people who play it know the drill. Protect your battlements, make your snipe if you want to stay ebola-free. It's a team effort overall but the map isn't built for all these enhancements that people have. If you're going to have all these scripts/add-ons then there should be bigger maps being played or at least something other than 2fort as default.

The "script" that everyone keeps talking about is literally one bind. And how does a spy that disguises "sometimes" faster absolutely screw you?

Also, disabling neo-tf will only make the mediocre and noob players get wrecked 10x harder.

And spamdaddy needs to stop hating on trimp! It's fun flying around maps :(
Title: Re: Infect and run
Post by: SpamDaddy! on January 20, 2015, 03:23:15 PM
Quote from: klumy on January 20, 2015, 03:12:50 PM
And spamdaddy needs to stop hating on trimp! It's fun flying around maps :(

We love klumy! We love klumy!
:::see I love I don't hate!:::
:laugh:
Title: Re: Infect and run
Post by: p0izon on January 20, 2015, 03:34:22 PM
You'd preferably want to place that into a config file. Otherwise you'll need to paste it in your console each time you play.

Aqua Spy = Spies can breathe under water. They'll never drown.

Trimping in itself does not require any special command or fps. However doing that sniper deck trimp does, because you'll need more frames in order to hit that second jump fast enough.

Made a quick video testing this out for ya with 50fps & 20fps.

https://www.youtube.com/watch?v=HkwCiS9qygA
Title: Re: Infect and run
Post by: Rand on January 20, 2015, 06:36:30 PM
Most people know my opinion of the trimp and autobhop on the BZ server.

But since we are posting things that may have been 'not easily available' to the everyday player.  How about the anti-conc, auto-aim, and walls that seem to be around for some of the l33t players?  Maybe that would level the playing field a bit more.

:hahanot:

Title: Re: Infect and run
Post by: SpamDaddy! on January 20, 2015, 07:44:12 PM
Wow, thanks for that video and the followup info! : )
Title: Re: Infect and run
Post by: klumy on January 20, 2015, 07:46:30 PM
Quote from: Rand on January 20, 2015, 06:36:30 PM
Most people know my opinion of the trimp and autobhop on the BZ server.

But since we are posting things that may have been 'not easily available' to the everyday player.  How about the anti-conc, auto-aim, and walls that seem to be around for some of the l33t players?  Maybe that would level the playing field a bit more.

:hahanot:

"If someone is better than me, they must cheat!"
Title: Re: Infect and run
Post by: SpamDaddy! on January 20, 2015, 10:57:39 PM
Quote from: klumy on January 20, 2015, 07:46:30 PM
Quote from: Rand on January 20, 2015, 06:36:30 PM
Most people know my opinion of the trimp and autobhop on the BZ server.

But since we are posting things that may have been 'not easily available' to the everyday player.  How about the anti-conc, auto-aim, and walls that seem to be around for some of the l33t players?  Maybe that would level the playing field a bit more.

:hahanot:

"If someone is better than me, they must cheat!"

Oh no he dit'n!
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 21, 2015, 10:33:00 AM
A spy who can change disguise instantly screws everyone... especially engineers. That is blatantly... obvious?


Screw it. Ban all classes other than scouts, let the hilarity ensue.

P:S - Is it just me or does the word "trimping" sound ultra-dirty?
Title: Re: Infect and run
Post by: klumy on January 21, 2015, 10:36:19 AM
Quote from: -[EVIL]- Bonesaw on January 21, 2015, 10:33:00 AM
A spy who can change disguise instantly screws everyone... especially engineers. That is blatantly... obvious?

So you're fighting a spy, and he disguises, you just instantly turn and walk away?

I don't understand your logic.
Title: Re: Infect and run
Post by: xheon on January 21, 2015, 10:47:38 AM
poizon, what textures pack are you using??

Quote from: p0izon on January 20, 2015, 03:34:22 PM
You'd preferably want to place that into a config file. Otherwise you'll need to paste it in your console each time you play.

Aqua Spy = Spies can breathe under water. They'll never drown.

Trimping in itself does not require any special command or fps. However doing that sniper deck trimp does, because you'll need more frames in order to hit that second jump fast enough.

Made a quick video testing this out for ya with 50fps & 20fps.

https://www.youtube.com/watch?v=HkwCiS9qygA
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 21, 2015, 04:00:21 PM
Because a SG is useless??? Hard enough handling someone flying around the map, who's also an elite player and now one of the engi's only advantages is useless? It takes an entire defensive class out of the game... how is that not obvious to you?
Title: Re: Infect and run
Post by: Saleen219 on January 21, 2015, 04:32:41 PM
Hey gimpy.......pass me some of that popcorn would ya?
Title: Re: Infect and run
Post by: Kerrybiantulip on January 21, 2015, 04:48:34 PM
Quote from: -[EVIL]- Bonesaw on January 21, 2015, 04:00:21 PM
Because a SG is useless???

I hate to point it out but a good spy, even without a quickdisguise script, is going to make a SG useless.
Title: Re: Infect and run
Post by: Rand on January 21, 2015, 05:09:06 PM
Because they center back stab the SG for an immediate kill?  amirite?
Title: Re: Infect and run
Post by: klumy on January 21, 2015, 05:17:47 PM
lol this thread is hopeless
Title: Re: Infect and run
Post by: Rand on January 21, 2015, 05:30:15 PM
Quote from: klumy on January 20, 2015, 07:46:30 PM
"If someone is better than me, they must cheat!"

I may only think that when someone: Hits every shot no matter how far away from him I am after he is conced, yes, conc aim can be learned, but even the learned isn't perfect; hits shots amazingly well all the time, and always seems to aim at the closest enemy in his aiming line of sight, even in tight quarters, snapping is a lol moment; knows which way I am coming each run without a call out from a teammate due to lack of information, especially if there is a pre-primed grenade involved, it's a no footstep server and sounds only travel so far even if you make one.

Otherwise, said someone is absolutely better than me.  Which includes a large population of TFC players.
Title: Re: Infect and run
Post by: p0izon on January 21, 2015, 06:31:49 PM
Quote from: xheon on January 21, 2015, 10:47:38 AM
poizon, what textures pack are you using??

http://tfc.gamebanana.com/textures/2409

They mostly work, but the last update to TFC broke some of them.
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 22, 2015, 08:00:07 AM
Quote from: Juliet on January 21, 2015, 04:48:34 PM
Quote from: -[EVIL]- Bonesaw on January 21, 2015, 04:00:21 PM
Because a SG is useless???

I hate to point it out but a good spy, even without a quickdisguise script, is going to make a SG useless.

Sometimes, yes. But if you're disguised and know that once you start shooting you'll lose it, it's a different train of thought. Focusing on nading a SG means that an engi has time to start shooting you which in a lot of cases means the spy will start shooting back while at the same time trying to get rid of the sg.

If I catch a spy as they're coming in, before the in range of the SG then I have a chance at damaging or killing them while they're trying to get rid of the SG. If you shoot back, now my SG has a chance to get some shots off. Good spy or not, it's absolutely irrefutable that the instant disguise renders the engi class pointless. I can't believe that anyone who's played this game for this long can't see that...

And the defense to this whole argument shouldn't be "well a good spy is going to be good no matter what, so SGs are always useless". Can you not just accept being a really good player in the first place and don't add in an advantage that's essentially cheating?!?!?!?

There's really no argument on this... Without that quick disguise perk, anyone stands a much better chance at isolating spies (as an engi). There's no two ways about it. It's not to say that if people weren't using it that I or anyone else would become godlike engis. Good players are good players... like you said. But it would help.
Title: Re: Infect and run
Post by: Venomous Fangs on January 22, 2015, 08:47:22 AM
The facts are, everything Bonesaw has been saying is correct. Using scripts, mods and bhopping will give any player a huge advantage over those who don't. Very sad if such players still lose against unscripted players.  :laugh:

I find this whilst trying to stop a flag bearer of the same class or even a "slower" class. They easilly out run me if scripted (I play unmodded TFC), and any successful gren throws are just guesswork before they arrive, they will be long gone before the gren primes if I wait to engage them on sight.

This makes trying to compare scores/player skills irrelevant unless all players have the same config.  8)
Title: Re: Infect and run
Post by: SpamDaddy! on January 22, 2015, 09:03:44 AM
:::::::making more popcorn::::::: Sal, Gimp...what you guys want to drink?

::::settles in::::
Title: Re: Infect and run
Post by: Saleen219 on January 22, 2015, 11:23:08 AM
i will take anything strong, not like that watered down horse piss you yanks call beer....(let the flaming begin!)

I HATE players who bhop simple cus i cant do it. im a asdw (keyboard) player so anything that requires me to do anything different fucks me up. players who sucked all of a sudden can bhop and you cant stop em.

the fast spy script no longer seems to work on my rig so ya whatever. other than that i dont give a rats ass - well except for trimp - cant get that fucking thing to work for me when i want it to but does work when i least expect it lol.

in my eyes, a player who is a l33t player shouldnt need any scripts but since they are using them, makes them unfuckingstoppable. the scout is already fast so why make him unstoppable??? he doesnt need to be faster.

if i, as a sniper for example find a script to make my aim better, well then im banned for aim botting. or if a hw uses a speed hack to give him a bit of advantage - hes using a illegal speed hack and banned.

so...why should anyone get an advantage??

players who can bhop already gets the advantage that bhop gives them, some players cant or wont learn to use it (coff coff).

we used to have a paid subscription based (kind of) advantage - for $5 donation you would get an advantage - brought in a bit of cash but pissed off the rest who didnt/wouldnt/couldnt pay.

one player would pay, play as a hw and mow down everyone in his past cus it gave him faster shooting and heavier damage and extra health (i believe?) - he would actually leave if he didnt have this advantage any more - or it was temp turned off. paying players bitched when they didnt have it, non paying players bitched when those paying players had it.

cant please anyone. ever. cus there will always be someone that has something to bitch about.

me? i will just n00b along not bhoping.

Title: Re: Infect and run
Post by: Gimpy on January 22, 2015, 11:41:25 AM
Spam - some Newfoundland Screech please.
i cant bhop without auto on, and I'm still not fast. But, I'm also completely script free. The closest thing i use is the bind for neotf menu :/
no scripts, no textures, nothing!
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 22, 2015, 11:53:51 AM
I'm the same as you cats, I have no add-ons, mods, scripts... I don't even think I have any working simple binds (whatever key for det dispenser... etc).

My princess of a thumb still cramps up sometimes if I get on a slight roll hopping with the spacebar. But there's a few things that I feel I'm pretty good with (I should be after playing all these years!) but then I can hop onto the BZ server for 10 minutes and end up throwing my computer out the window because I can't even walk 10ft without getting ruined.

I think I mentioned this before... but I think 2fort, in all seriousness, plays a big part in some of these frustrations. I'd donate $5 for the advantage of that map being banned for a weekend.

P:S - Chips > Popcorn
Title: Re: Infect and run
Post by: p0izon on January 22, 2015, 12:13:08 PM
Quote from: Venomous Fangs on January 22, 2015, 08:47:22 AM
The opinions are, everything Bonesaw has been saying is correct. Using scripts, mods and bhopping will give any player a huge advantage over those who don't. Very sad if such players still lose against unscripted players.  :laugh:

I find this whilst trying to stop a flag bearer of the same class or even a "slower" class. They easilly out run me if scripted (I play unmodded TFC), and any successful gren throws are just guesswork before they arrive, they will be long gone before the gren primes if I wait to engage them on sight.

This makes trying to compare scores/player skills irrelevant unless all players have the same config.  8)

Fixed.
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 22, 2015, 01:30:57 PM
It isn't "opinion", p0izon. I'm not trying to offend you or anyone else, play however you want. A spade's a spade and this is turning into a scripter/modder vs nonscripter/nonmodder battle royale.
Title: Re: Infect and run
Post by: Guts on January 22, 2015, 02:51:00 PM
I'm not sure what the whole "i don't use scripts" comments are supposed to mean. They come off as you trying to say your "clean". There were plenty of scripts that were legal in league play.  A bhop script which required you to manually hit the space bar everytime was perfectly legal as an example. All it did was help with the timing of the jump, you could still actually miss-time the jump even with script. The bhop script where you hold down space (like the autobhop in the server which EVERYONE has access to) was the one that was not allowed.

The movement required to initially gain the momentum has 0 to do with the script...thats the difficult part which people admittedly refuse to learn for some reason. I don't think you should despise someone who took time to learn how to obtain that skillset. I'm sure there are plenty of people that would gladly try and teach you how to if you would just ask. I still remember klumy and el jeffe teaching me in the 2fort basement some 15 years ago....

It's also extremely fun. Feels like your flying, maybe give it a try. (I use awsd too)
Title: Re: Infect and run
Post by: Kerrybiantulip on January 22, 2015, 02:52:36 PM
Quote from: -[EVIL]- Bonesaw on January 22, 2015, 08:00:07 AM
Quote from: Juliet on January 21, 2015, 04:48:34 PM
Quote from: -[EVIL]- Bonesaw on January 21, 2015, 04:00:21 PM
Because a SG is useless???

I hate to point it out but a good spy, even without a quickdisguise script, is going to make a SG useless.
If you shoot back, now my SG has a chance to get some shots off. Good spy or not, it's absolutely irrefutable that the instant disguise renders the engi class pointless.

I still have to shoot at SGs, and with the speed at which I shoot, I am not disguised at all while shooting at them.  They always shoot me.  I still have to use grenades.

The entire purpose of the script I use was only to disguise on attacking since I hated having to open the spy menu and choose a disguise. It just happens to do it quickly as well.
Title: Re: Infect and run
Post by: Gimpy on January 22, 2015, 03:24:06 PM
Im up for playing some spillway if it gets some more traffic!!!
Title: Re: Infect and run
Post by: p0izon on January 22, 2015, 03:27:50 PM
Be sure to join in this weekend. NeoTF, Auto bhop, & Quick Spy Disguise will be disabled.

(https://forums.esclan.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgAroeSI.jpg&hash=600af46e65a56b4080c21b140d58455ac26effe8)
Title: Re: Infect and run
Post by: Rand on January 22, 2015, 05:05:41 PM
Quote from: El Guapo on January 22, 2015, 02:51:00 PM
I still remember klumy and el jeffe teaching me in the 2fort basement some 15 years ago....

Whoa!!   TMI!!!    Or.....   Pics or it didn't happen!!!     ::)
Title: Re: Infect and run
Post by: klumy on January 22, 2015, 05:57:03 PM
Quote from: El Guapo on January 22, 2015, 02:51:00 PM
I'm sure there are plenty of people that would gladly try and teach you how to if you would just ask. I still remember klumy and el jeffe teaching me in the 2fort basement some 15 years ago....

It's also extremely fun. Feels like your flying, maybe give it a try. (I use awsd too)

And many others that I've helped during my time with this game, who didn't cry about getting beat, just wanted to learn and improve so that they could hold their own.

Edit: Juliet is also a great bhop teacher as well.
Title: Re: Infect and run
Post by: Rand on January 22, 2015, 06:54:30 PM
WAAAAAAAAA!!!!!! :cry2:
Title: Re: Infect and run
Post by: SpamDaddy! on January 22, 2015, 07:28:57 PM
I would venture to say that part of this argument against the speed enhancments and ring of shadows is the fact that the players who are most proficient with bhop/trimp and such are soooo fast that they can spawn/cross the map/attack target (kill SG)/die and repeat so fast you can't get your SG back up in time.

Factor in a spy that  moves like klumy you now have 2 classes undetectable by SG (I simply can't compete with him...I have tried and it wasn't pretty). With all those enhancements 90% of players will get crushed by him or Guapo, or a super highspeed poison as pyro, or a super speed shooting Juliet or Dragonite. Im as good as Im going to get..I autobhop to move around faster but I cant come close to doing what the "pros" do. I have even practiced. I just cant...

Al you need is a scout to ignore the SG after the spy comes in disguised and knifes the engineer.

Further, the sniper deck is no longer a barrier as trimp allows a single fluid jump to the top. Previously you had Soldiers, Demos, and medics that could get up there..now most of the time there are snipers, medics, and spies watching spawn exits and waiting for you. After a few minutes of dealing with that its not fun anymore.

Dieing has no value. Oh noes I was kilt, oh well I will just bhop/trimp fly back and continue what I was doing. No grinding thru D or fighting your way at normal speed to the objective. I notice when Vanilla TFC is up the numbers aren't quite as inflated for the "pros".

"Normal players" need to take note of this weekend. No autobhop or trimp is what you have been begging for.

Prove your case.

The argument isn't you are better than everyone else. That is obvious. The "pros" as people call them on server are clearly better than us average players and you should be as you have earned that with the time you have put in. I believe the issue is the server play is so advanced that a new player will be hopelessly destroyed and never return and old veterans that suck (like me) won't stay if they do visit. Why provide enhancements that widen the gap so the difference in skill is so extreme (such as Trimp, RoS, and Spy Scripts).


****reloading the popcorn bowl****
**Hands Saleen a double chocolate milk and throws Gimpy a water for not answering***
Title: Re: Infect and run
Post by: p0izon on January 22, 2015, 08:01:37 PM
Who are you kidding Spammy. You're always on the stacked team. Who is speeding passed your SGs?

:P
Title: Re: Infect and run
Post by: Gimpy on January 22, 2015, 08:11:19 PM
Quote from: Gimpy on January 22, 2015, 11:41:25 AM
Spam - some Newfoundland Screech please.
i cant bhop without auto on, and I'm still not fast. But, I'm also completely script free. The closest thing i use is the bind for neotf menu :/
no scripts, no textures, nothing!
Title: Re: Infect and run
Post by: Saleen219 on January 22, 2015, 08:24:14 PM
Fricken red neck...couldnt have given me a bendy straw for my chocolate milk  >:(
Title: Re: Infect and run
Post by: Kerrybiantulip on January 22, 2015, 11:01:52 PM
Fast bhopping has added an element to the game that has kept me entertained.  Imagine you're playing TFC and you're holding a button to travel places.  That may be fun for some of you players, but once I tried super BHOP I never looked back. It's as if I mixed TFC with Go-kart racing.  Practice the quick turns, learn to accelerate and pass the slow moving vehicles. (spamdaddy mostly) 

I used to refuse to try it.  I wouldn't do it! It wasn't fair!  I didn't care that I was slower. I still don't care that I was slower.  The only difference between before and now is that I *love* moving super-fast.  It's a fast-paced game. 

I know that I don't relish the idea of playing when Bhop will be disabled this weekend.  In fact, I probably will avoid it, as since I no longer have to press space repeatedly, my thumb will be sore if I come play for an hour or more. 

It's not that I can't bhop, I can moderately bhop without any server mods. I've done it on low grav, done it when our mods aren't functioning right. I did it in a match we played against ...who was that, MS I think?    It's nowhere near as fast, but I can still bhop somewhat.

It's just boring not to be able to cruise.
Title: Re: Infect and run
Post by: SpamDaddy! on January 22, 2015, 11:26:04 PM
See? I'm getting "rekt" in the forum posts Im so slow! Damn you p0 and Jules!!! hey wait I usually play for the crappy team....but sometimes I get weak and stack!
lol_face

And I may be a slow moving vehicle but at least I try to bhop sometimes =D AND I will master trimp by the time TFC2 comes out!

P.s. Juleroo you gotta play this weekend or all we will hear is "See they couldn't hack it!"

P.s.s. Sal..yeah no bendy straws cuz you used them ALL and haven't gotten anymore! The EVIL pantry is looking bare..we got popcorn, raviolis, ramen noodles, and like 17 cans of green beans from the 90s (it's like college all over again!).

P.s.s.s. p0, for a truly old school experience you need to disable the always on nade bags in spawns too (if you want in case you didn't think of it)
Title: Re: Infect and run
Post by: p0izon on January 23, 2015, 12:37:57 AM
I've only disabled the things that had all the panties moist in here.
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 23, 2015, 11:53:58 AM
Your spongebob panties are just as moist trying to defend your points as ours are trying to express our thoughts.

Jules, you just said yourself... you're likely going to avoid the server with these things disabled. If I were to say "too bad, adapt to it or play on another server", you'd tell me to go eff myself. That's essentially the response we're being given after speaking up regarding all of these fancy shmancies.

There's a lot of talk about adapting and learning and dealing with the BZ server from the same people that are refusing to flip the coin and play in a server the way it SHOULD be played. It's not adding up. Ultimately, I have no interest in making this a federal case... I'm going to play on that server as well as several other servers because there's not 1 server that caters to everyone's wants all the time. If I get pissed off, I can leave. If I don't enjoy it, I can leave. I just find it extremely ridiculous that senior members of this network/clan are so quick to defend cheating, because it benefits them, rather than being a little more realistic and civil towards the concerns of other members.

You shouldn't be able to jump from base to base. SG's should be able to detect all classes (obviously not disguised spies), bhopping should be done in it's basic sense (as in, you can do it if you can do it without assistance), capping a flag should be significantly more difficult and so on and so on. There are different classes for a reason, they all have advantages and disadvantages. Playing the game in it's original fashion means that even if you're playing l33t players, you still have a fighting chance at staying remotely competitive. And playing a small/clusterbuck of a map like 2fort is unbearable at times. Why that map is on for an hour as a default is mind-boggling. There are just way too many ways for that to turn into frustration.

Debating all of these things is a good thing. Having a decent conversation with several players is always positive. I'm not lobbying for massive changes and I'll continue to support/donate/promote/play and have fun with EVIL and our servers but I think some of you ivory towers need to be a little more understanding and less dismissive or defensive. Sometimes I'm on the server and an admin will get killed 4-5 times by another player... immediately that makes "no sense" and said player is kicked or spec'd because they're suspected of being cheaters. Sometimes I get killed friggin' 10-12 times in a row BY an admin and I'm a reasonably good player. This shouldn't happen, that often, to a player who's been playing this since day 1 and knows how to play. Realistically, it wouldn't happen if mods weren't in play. And seriously, are you really incapable of playing a game where you're not at 10, 20 or 30-1 ratios?!?! It seems that certain things that are more fun or keeping these pros entertained, are also things discouraging and keeping others from getting into or remaining on the same servers.

And no, the follow up to this shouldn't be "well since you're all being pussies about it, i'll disable some things for a day or two.", it should be "let's look into some options and see how we can progress the servers into something more people can enjoy for longer periods of time.".

I need a refill on my soda and doritos.
Title: Re: Infect and run
Post by: Saleen219 on January 23, 2015, 02:01:35 PM
Dont include me in that one Bonesaw - I do feel the same as you on this issue, and i am in no way on any ivory tower. Nor am i in any way promoting/defending cheating.

I DO hoever feel that maybe it was time to lock the thread cus it seems its riling people up but i didnt say anything or do anything about locking the thread as im positive there is still some constructive comments to be made

Im n00bing along.

and on that note, i find that when ntf is disabled during the weekends i have to play differently - smarter, better as i no longer have my crutch to use (mines). I know Juliet hates them - that it 'doesnt take any skill to use them' - and no, there isnt any skill involved but CMON! its funnier than shit to constantly kill the same people with them lol :P

But please, everyone, lets keep things light/civil.

Saleen
N00bing along

Title: Re: Infect and run
Post by: Kerrybiantulip on January 23, 2015, 02:44:09 PM
Quote from: -[EVIL]- Bonesaw on January 23, 2015, 11:53:58 AM
Jules, you just said yourself... you're likely going to avoid the server with these things disabled. If I were to say "too bad, adapt to it or play on another server", you'd tell me to go eff myself.

No, I'd either go play on another server or play another online game =P  There are plenty... lol

I also wouldn't say that people are telling you "Too bad."   I think you're adding more vehemence to p0izon's words than are intended.  He is, though, telling you that you should adapt instead of suggest changes to it.  Work with him, he hasn't been rude that I've seen yet. He's just blunt... or is that smoking a blunt?  I get them all mixed up sometimes..

I mean, honestly...why not?  Bhopping is a good time. It's fun. :)    It does take practice to get the right movements but once you do and you end up practicing travel on Battlezone, it adds an entire new element to the game.
Title: Re: Infect and run
Post by: SpamDaddy! on January 23, 2015, 03:06:23 PM
p0izon an blunts...that's like Oreos and Milk d00d!

Sal, I thought your tower was stone with some moss growing on it and an outdoor kitchen at the top? If not Ive been going to the wrong tower!

Jules, if you don't play this weekend it means you Feeeurr meh! (blatant tempt to block raid activities)Feeurr mehhhh! Muahahaha!

p0, nades may make panties moist..juss sayin..old school all the way!

Bones, hears your Doritos..what kind of soda you want? Also do you need dry panties? I have an extra pair..no stains!
Title: Re: Infect and run
Post by: Rand on January 23, 2015, 07:44:58 PM
Truly, Spillway is a good server!
Title: Re: Infect and run
Post by: Guts on January 23, 2015, 09:01:39 PM
Bonesaw, please don't take too much offense to this but you are completely delusional on this remove the autobhop to even out the competitiveness issue. The gap between the top players, and I don't think you have any concept of what that means, and a good player is so tremendous its almost like a different game. I'd say go play a pick-up game at inhouse server (i doubt they would let you, just because they don't know you) where they don't have an autobhop and bunny hopping isn't turned off like drippys.  I consider myself a good player and if you don't play there regularly it's like being a high school player going against a professional sports team, incredible is the only word to describe it.

The fact that I can almost (but not really at all) keep up with someone like Klumy (who I would consider a top player) by using the extra speed and different leveled surroundings to trimmp is so much more an advantage to me. I've played plenty of 1v1 vs him on a regular tfc server and he makes me not want to play the game, and we are friends. Maybe you should give it a go....on second thought, don't do it. You wouldn't like the results.

All I'm suggesting is you maybe take the time to learn to bhop, which you can 100% do without any scripts, and stop doing yourself a disservice.

Also, It's not cheating if everyone has access to the same "mods". The fact that this server is still around is an testament to the bhop feature. The top 2 tfc servers and basically the only ones played on a regular basis are pro-bhop and anti-bhop. I'd have to say that there is something to those formulas people enjoy after so many years.
Title: Re: Infect and run
Post by: schuffler on January 24, 2015, 03:39:49 AM
Guapo. I played there 1 day on 2fort map. You capped the flag 5 times before I could even get a sg built which did no good. I tried other players you just bounced over or around me and was out of site before I could even turn around. The speed that you move at so hard to defend it takes the funout of the game. The team I was on did not have a player that could match that speed. With in a few minutes of the map you had the score over 100 and climbing fast. Not much fun when you cant defend at all. it becomes a race for the flag and not a fight its more like the indy 500.

Again my 2 cents and the reason I don't play that server.
Title: Re: Infect and run
Post by: Guts on January 24, 2015, 05:17:17 AM
You have access to the same tools I use. I just took the time to learn how to utilize them. There are plenty of people who give me trouble when they play defense against me. I will say that not playing there often or ever, you certainly would need time to acclimate to the speed.

P.S. It only makes you better at the game.
Title: Re: Infect and run
Post by: schuffler on January 24, 2015, 06:05:40 AM
Guapo read the first line I couldn't even get a sg built and you capped 5 times. My speed in building a sg at upper level is fast I was right by supply and then the sg was useless with your speed so an engineer is taken out of he game.
Rockets, chain guns can not keep up with the speed you can reach. That's what I'm talking about. And when I left you only died like 3 times and had well over 200 points.

Title: Re: Infect and run
Post by: Gimpy on January 24, 2015, 06:34:33 AM
Guapo's speed can suck it. I'd just use a nail exploit at the bottom of spiral every 45 seconds or so.

Take THAT!
Title: Re: Infect and run
Post by: SpamDaddy! on January 24, 2015, 10:31:00 AM
p0izon's Old Scholl TFC weekend is under way. Here is the report so far:

l33t Players  NOT  spotted:
Klumy
El Guapo
Dragonite
El Jeffe
Juliet
Skip
Azul
....umm...
(need more l33t player names please)
oh! Saleen (ROFL) and uh...(need MOAR names...)

l33t Players SPOTTED:
p0izon (AND as predicted) his score was -93 kills and 1734 deaths!!!!!
SpamDaddy! (score unreadable due to magnetic storm in Alabama at the time (dang the luck)

On a side note...I'm gonna take this thread even further off course. I kept seeing these cryptic mentions of "Spillway" Soooo I searched the server list. SOMEHOW I had not added it to my favorites and did not even KNOW a vanilla server existed under the EVIL banner!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (kix self in face)

That leaves me with just two questions since I realized this must have existed ALL this time (If it didn't exist correct me).

Why does this thread exist?
What are we fussing about?

BATTLEZONE is the NeoTF pimped out server for overskilled script lovin' speed freak vets who want fast paced action!

Spillway is for the rest of us.

We shouldn't be arguing that BZ is way to l33t player friendsly...we should be rallying all of our fellow whiny hineys to come to Spillway and play vanilla old school TFC. I am sure we can put sounds on there to enhance it a bit if we ask master or p0izon.

I fee-uhl sew dumm. If you refuse to play on Spillway then you have made your choice!
Title: Re: Infect and run
Post by: Saleen219 on January 24, 2015, 11:08:57 AM
im not playing as often due to the computer at work died. all i have to use now while at work is a shitty laptop and id rather not play if thats the case.

So now its basically evenigns and weekends only.
Title: Re: Infect and run
Post by: Kerrybiantulip on January 24, 2015, 11:30:07 AM
Quote from: schuffler on January 24, 2015, 06:05:40 AM
Guapo read the first line I couldn't even get a sg built and you capped 5 times.

This is going to sound a lot more mean than I intend it, Schuffler, but even with a SG built you wouldn't be able to stand a chance vs El Guapo.  You're not exactly great at the game..lol

With Bhop off, he'd still cap on you and your SG would pretty much be useless.  He's good enough to avoid them or kill them in a fraction of a second.
Title: Re: Infect and run
Post by: Rand on January 24, 2015, 01:52:30 PM
I like El Guapo, since he plays early mornings during the week sometimes, and kills me, but makes it hurt so good while doing it.


OH!  And he tells me what El Guapo means.
Title: Re: Infect and run
Post by: Guts on January 24, 2015, 02:22:05 PM
Spam, I was one of the first playing in the server after the change. I didn't see you there, so that means you havent played....right?

Ask rand, I told him what el guapo means.
Title: Re: Infect and run
Post by: schuffler on January 24, 2015, 02:46:54 PM
Juliet
I played him before with out the speed he didn't do all that well.
Title: Re: Infect and run
Post by: Saleen219 on January 24, 2015, 03:03:31 PM
Shuff, i agree. Before he learned to bhop he was not all that great.

Just an observation.
Title: Re: Infect and run
Post by: SpamDaddy! on January 24, 2015, 03:14:55 PM
Quote from: El Guapo on January 24, 2015, 02:22:05 PM
Spam, I was one of the first playing in the server after the change. I didn't see you there, so that means you havent played....right?

Nope, I have been on 24/7..I am on right now. My score is 32,474 kills to 31471 deaths!
Title: Re: Infect and run
Post by: Guts on January 24, 2015, 03:36:16 PM
We have 7 afk.
Title: Re: Infect and run
Post by: SpamDaddy! on January 24, 2015, 05:18:52 PM
Quote from: El Guapo on January 24, 2015, 03:36:16 PM
We have 7 afk.

Again??? And is it the same 7?!?!
Title: Re: Infect and run
Post by: Rand on January 24, 2015, 05:37:45 PM
Sometimes I think El Guapo has 7 afk in his head.

Friday night and into the weekend especially.

:yes:
Title: Re: Infect and run
Post by: klumy on January 24, 2015, 06:15:04 PM
Quote from: SpamDaddy! on January 24, 2015, 10:31:00 AM
p0izon's Old Scholl TFC weekend is under way. Here is the report so far:

l33t Players  NOT  spotted:
Klumy
El Guapo
Dragonite
El Jeffe
Juliet
Skip
Azul
....umm...
(need more l33t player names please)
oh! Saleen (ROFL) and uh...(need MOAR names...)

l33t Players SPOTTED:
p0izon (AND as predicted) his score was -93 kills and 1734 deaths!!!!!
SpamDaddy! (score unreadable due to magnetic storm in Alabama at the time (dang the luck)

God I love you spamdaddy rofl
Title: Re: Infect and run
Post by: SpamDaddy! on January 24, 2015, 06:25:58 PM
Quote from: klumy on January 24, 2015, 06:15:04 PM
Quote from: SpamDaddy! on January 24, 2015, 10:31:00 AM
p0izon's Old Scholl TFC weekend is under way. Here is the report so far:

l33t Players  NOT  spotted:
Klumy
El Guapo
Dragonite
El Jeffe
Juliet
Skip
Azul
....umm...
(need more l33t player names please)
oh! Saleen (ROFL) and uh...(need MOAR names...)

l33t Players SPOTTED:
p0izon (AND as predicted) his score was -93 kills and 1734 deaths!!!!!
SpamDaddy! (score unreadable due to magnetic storm in Alabama at the time (dang the luck)

God I love you spamdaddy rofl

Finally, someone who truly appreciates the sarcastic nature of my brilliance!
Title: Re: Infect and run
Post by: xheon on January 24, 2015, 09:19:53 PM
I can hold El guapo a bit when on defense,  and I'm not even that good...   
Title: Re: Infect and run
Post by: SpamDaddy! on January 24, 2015, 11:00:34 PM
Quote from: xheon on January 24, 2015, 09:19:53 PM
I can hold El guapo a bit when on defense,  and I'm not even that good...

Ok I think it' stime for a "Lords of L33tness" mulch madness tourney...
Title: Re: Infect and run
Post by: Gimpy on January 24, 2015, 11:43:43 PM
I think we need a 5v5  in the spillway... i may play sniper 99.9% of the time but i can d solly
Title: Re: Infect and run
Post by: Gimpy on January 24, 2015, 11:44:26 PM
Oh and dibs on klumy.
Title: Re: Infect and run
Post by: Guts on January 25, 2015, 04:25:41 AM
Yeah even bums like xheon can kill me sometimes.  :grinwink: lol_face
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 25, 2015, 09:31:35 AM
Played for a bit yesterday and I was essentially God/Science rolled into one. That's how amazing I was. I even hear all the good players in EVIL were demoted as a result.

I purchased some really good black cherry soda and went with jalapeno doritos and it basically just made all the pain and hurt of being a shitty TFC player go away. Played for about an hour on BZ and it was a good time.

In all seriousness...  and again, my panties are fresh and dry, you can't say something isn't cheating because everyone has access to the same cheating methods. It's either original or it's hax. There's no grey area. I think that is where my argument turned to, rather than the idea of the mods themselves. It isn't a level playing field no matter how you spin it. If you have to add on or install some sort of trick just to stay slightly competitive then you're not playing the game the way it should be played.

And for the record, I've been playing in some pub style 4v4 and 5v5's the last few weeks and I've held my own (in some cases led). Not to mention it was playing with classes I typically don't play much. So I can give this whole hopping thing a shot, try and adapt to the BZ style of play but if I can hold my own in all other circles and manage to still get annihilated in BZ sometimes... come on buddaaaaaaaaay. I did, however, have a grand old time concing over some guys on the server yesterday and it was nice that they couldn't catch up and beat me to my cap point!

Other points:
- 2fort is still the devil
- p0, klumage, romeo's wife; sorry if I seemed too dick-ish or anything, you guys are all cool with me.. my only intent was to contribute to the convo and express some concerns on the other side of the fence
- I still remain the best looking member of this clan
- Who the hell is xheon? (lel)
Title: Re: Infect and run
Post by: Saleen219 on January 25, 2015, 09:45:38 AM
Noticed since ban list reset pretty much every post in that thread is about valve players...lets have a day set aside for steam id players only.

Aaaaaand go:


Pass some popcorn pls
Title: Re: Infect and run
Post by: Kerrybiantulip on January 25, 2015, 11:26:54 AM
Quote from: -[EVIL]- Bonesaw on January 25, 2015, 09:31:35 AM
you can't say something isn't cheating because everyone has access to the same cheating methods. It's either original or it's hax. There's no grey area.

So you're saying even the moderators of the old professional TFC matches were allowing cheating, since they were permitted in league matches back in the day? 

Wonder why they didn't agree.
Title: Re: Infect and run
Post by: Kerrybiantulip on January 25, 2015, 11:39:50 AM
Quote from: -[EVIL]- Bonesaw on January 25, 2015, 09:31:35 AM
- I still remain the best looking member of this clan

I call BS!
Title: Re: Infect and run
Post by: SpamDaddy! on January 25, 2015, 12:46:06 PM
Quote from: Juliet on January 25, 2015, 11:39:50 AM
Quote from: -[EVIL]- Bonesaw on January 25, 2015, 09:31:35 AM
- I still remain the best looking member of this clan

I call BS!

I agree with Juliet on this one, mainly because I am so awesome...but I am awesome and fantastic looking. So yeah...bs.
Title: Re: Infect and run
Post by: klumy on January 25, 2015, 06:54:46 PM
Quote from: -[EVIL]- Bonesaw on January 25, 2015, 09:31:35 AM
In all seriousness...  and again, my panties are fresh and dry, you can't say something isn't cheating because everyone has access to the same cheating methods. It's either original or it's hax. There's no grey area. I think that is where my argument turned to, rather than the idea of the mods themselves. It isn't a level playing field no matter how you spin it. If you have to add on or install some sort of trick just to stay slightly competitive then you're not playing the game the way it should be played.
(https://forums.esclan.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRlklET1.jpg&hash=5467c01fc2c8c6a9bf5add2f566ec265b7839b00)
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 26, 2015, 07:14:46 AM
Real constructive!

Everyone has their opinion on this and I doubt we're all ever going to be on the same page. But if I laughed at things you said because I didn't agree with it, you wouldn't be too peachy.

Don't be a shmo.

This conversation is never going to go anywhere so I don't need to keep spewing out my thoughts. We may as well go back to hating on medics!
Title: Re: Infect and run
Post by: bIGPIng on January 26, 2015, 09:31:31 AM
In modern warfare ....the more you play the better your weapons get...is that an even playing field ???   TFC pWnz
Title: Re: Infect and run
Post by: -[EVIL]- Bonesaw on January 26, 2015, 10:57:36 AM
Nope, it sure isn't. AND screw COD... I'd rather go back to Perfect Dark for the N64 than waste time playing that awful series.
Title: Re: Infect and run
Post by: ladywolf on February 02, 2015, 07:26:12 PM
I like to do the infect and run because I like to hear people dying.

Infecting someone helps the medic to kill someone better. The faster they die, the faster I can get my shotty out or throw a grenade and kill them.

Hearing them die is just a plus in my book.

;)

Title: Re: Infect and run
Post by: Venomous Fangs on February 03, 2015, 12:44:41 AM
Now theres a Lady who understands Medic Infect!  8) :laugh:
Title: Re: Infect and run
Post by: crosby on February 03, 2015, 04:27:15 PM
#1 no one has seen my selfie.. I am the hottest tic player

#2 why are talking like klumy and guano are good?

#3 play something else other then engineer schuffler... I play soldier bc you can juggle people who hold spacebar for bhop.

Guapo has it right. He is using the same tools made available to you. You just need to take advantage of it.

also hi klumy!
Title: Re: Infect and run
Post by: klumy on February 03, 2015, 06:01:52 PM
Quote from: crosby on February 03, 2015, 04:27:15 PM
#1 no one has seen my selfie.. I am the hottest tic player

#2 why are talking like klumy and guano are good?

#3 play something else other then engineer schuffler... I play soldier bc you can juggle people who hold spacebar for bhop.

Guapo has it right. He is using the same tools made available to you. You just need to take advantage of it.

also hi klumy!

hi fren!
Title: Re: Infect and run
Post by: SpamDaddy! on February 05, 2015, 04:13:11 PM
I r l337 & \/\/|ll D3z†r0y y0u all. :rip:
Title: Re: Infect and run
Post by: Saleen219 on February 05, 2015, 04:17:29 PM
spammy spammy spammy...put that booze down....l33t..shit man, i hurt myself when i read that

;)

:laugh:
Title: Re: Infect and run
Post by: bIGPIng on February 05, 2015, 09:35:49 PM
mAy aLL tHe gOOdnEss iN thE light bEAM On SPAMMY nOw....HmmmmmmzzzzAAAHHmmmmzzZZZ
Title: Re: Infect and run
Post by: SpamDaddy! on February 06, 2015, 12:30:50 PM
I had my adminship ripped away from me..I can drink again! :devilsidesmile: