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Is wallrunning actually faster

Started by Nuggs, March 03, 2019, 09:11:01 AM

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Nuggs

So back in the day there was an article on the fortress forever site that analyzed wallrunning in the goldsrc engine. It seems that I can no longer find the article and I'm thinking that I might be misremembering the details, but I recall that the article concluded that wall running wasn't actually faster compared to running in a straight line

I wallrun all the time and it certainly feels faster compared to just +forward but was hoping someone would chime in and set the record straight

Gimpy

Back in sniper ladder days... guys should wall strafe back and forth as it was much faster than just left / right. Harder to hit!

Master

wallstrafing exists in all goldsrc games, FF as well.. im sure theres others too, its a pretty core philosophy of speedgames.

pizzahut

Bz allows the speed-o-meter of the Sparky Utilities, so you can type this in console:

sspeedo text (with 2 "s" as all Sparky commands start with "s".)

I noticed approx. 35% speed increase when wall strafing.

Gimpy


pizzahut

Yeah most of this is enabled:
http://web.archive.org/web/20050504190019/http://sparky.konspiracy.org/server/?action=servercfg

Creation of scripts doesn't work at the web archive, so you'd have to take an existing one and adjust it manually. However at least it shows the possibilities.

http://web.archive.org/web/20050503163810/http://sparky.konspiracy.org/server/?action=clientcfg

I think Sparky automatically execute the alias "sparkyconfig" when joining, not 100% sure though. Anyway, here's an example cfg:

https://paste.esclan.net/pexibocada.cs

I guess autorecord would automatically start recording a client side demo, but it's commented out.

Master

Quote from: pizzahut on March 04, 2019, 05:05:51 PM
Yeah most of this is enabled:
http://web.archive.org/web/20050504190019/http://sparky.konspiracy.org/server/?action=servercfg

Creation of scripts doesn't work at the web archive, so you'd have to take an existing one and adjust it manually. However at least it shows the possibilities.

http://web.archive.org/web/20050503163810/http://sparky.konspiracy.org/server/?action=clientcfg

I think Sparky automatically execute the alias "sparkyconfig" when joining, not 100% sure though. Anyway, here's an example cfg:

https://paste.esclan.net/pexibocada.cs

I guess autorecord would automatically start recording a client side demo, but it's commented out.

I believe my speedo is from wunderboy's config pack (put in your autoexec, should be all you need, if not type 'sparkyconfig' after selecting a class)
Quote// -------- Sparkies --------


alias shudcfg "shud;shud x 1.0;shud y -1"
alias sspeedocfg "sspeedo text;sspeedo x 1.0;sspeedo y 0.0"
alias "sparkyconfig" "shudcfg;sspeedocfg;sautorecord;sannouncer;shudcolors 255 255 255;"

Bishop

Wall strafing properly can result in 155% class speed.  You can wall strafe a wall beside or behind you.

To see the speedometer type this in console

sspeedo text

(note 2 letter 's')

Nuggs

Quote from: Bishop on March 05, 2019, 12:10:59 AM
Wall strafing properly can result in 155% class speed.  You can wall strafe a wall beside or behind you.

Bishop, what fps are you running?

I use 125 and I only see a 135% increase as mentioned by pizzahut. I would imagine you must be running 300+ in order to see a 155% speed increase.

As far as sparkles, a few commands work and most don't. The only ones that work for me out of the below are the Speedo, flag timers and end game say text.

Quote// generated from L0ki's sparky cfg creator.
// add to your autoexec.cfg
// sparky utils v2 (http://sparky.konspiracy.org/server) created by ruiner
// created on Friday November 14, 2003 at 07:19:56 pm.

////////////////
// Commands //
////////////////

// hud configuration
alias shudcfg "shud;shud x 1.0;shud y -1"
// speedo configuration
alias sspeedocfg "sspeedo text;sspeedo x 1.0;sspeedo y 0.0"
// main config alias
alias "sparkyconfig" "shudcfg;sspeedocfg;sautorecord;sannouncer;shudcolors 255 255 255;"

////////////////
// Triggers //
////////////////

// run everytime the round ends
alias "strigger_endofround" "say layla;"

// run when you own some newb enemy sentry gun
alias "strigger_killsg" "say_team [%c] sg down (%l)"

alias "btrigger_youkillflagcarrier" "say_team [%c] killed flag-carrier %en (%ec) (%l|%hh|%aa)"

alias "btrigger_yougotflag" "say [%c] flag is mine, bitches (%l|%hh|%aa)"

pizzahut

Btw in the FAQ there are some additional commands and "macros" listed.

I suspect "last enemy" is only useful for a bind (where you press a key to say "%kn (%kc) killed me!"), as I guess that strigger_die might also execute when killing yourself? Not tested yet.

Unstuck can be useful, though it's rare to get stuck.

http://web.archive.org/web/20050506063523/http://sparky.konspiracy.org/server/faq.php#319

pizzahut

Quote from: Nuggs on March 05, 2019, 07:28:41 AM
I use 125 and I only see a 135% increase as mentioned by pizzahut. I would imagine you must be running 300+ in order to see a 155% speed increase.
I randomly tried wall strafing again with speedo and got higher speed (148%) this time by looking a bit towards the wall instead of straight forward. I didn't try different angles but I guess the ideal may be the 55% Bishop mentioned. It's probably not fps dependent.

-X-

Indeed you have to find the angle looking towards the wall while strafing.

the moment where you confuse the engine weather to slow you down or put you at forward speed again is where you get the momentum, dunno how to express this in percentage, it's a "feel"


-X-

Bishop

You must have the proper angle to the wall relative to your movement to reach 155%.  If you are moving forward with the wall on the side...you should be looking into the wall ~15 degrees.

twilightocululs


Bond

Quote from: Bishop on March 07, 2019, 12:02:36 AM
You must have the proper angle to the wall relative to your movement to reach 155%.  If you are moving forward with the wall on the side...you should be looking into the wall ~15 degrees.

Yes I concur I think you get speed too - and I shall try this trickerito

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