Evil Soldiers Clan

Guest Forum => Complaint Department => Topic started by: p0izon on June 27, 2014, 07:46:44 PM

Title: Soldier Limit on Battlezone
Post by: p0izon on June 27, 2014, 07:46:44 PM
What's with the 3 soldier limit on BZ?

3 Soldiers, but 4 snipers?
Title: Re: Soldier Limit on Battlezone
Post by: Saleen219 on June 27, 2014, 11:10:00 PM
Ya noticed that yesterday, four snipers.

Wasnt me.
Title: Re: Soldier Limit on Battlezone
Post by: Bishop on June 27, 2014, 11:19:46 PM
I mentioned this to Master the other day...there are dumb limits on all classes (2 medic and 2 solly were the worst).  I got the impression he wasn't the one who set them.  The cvars that need changing are

cr_solly 0
cr_medic 0
cr_scout 0
etc...
(zero is no limit)
Title: Re: Soldier Limit on Battlezone
Post by: Master on June 27, 2014, 11:45:26 PM
these are the limits I would place on the server (keeping in mind theres 12-32 players on the server, with an average of about 26 players)

cr_scout 0
cr_sniper 4
cr_soldier 0
cr_demoman 2
cr_medic 0
cr_hwguy 2
cr_pyro 0
cr_spy
cr_engineer 4


This is only one form of balancing the game though, removing NeoTF would probably make the game a lot more balanced!  8)
Title: Re: Soldier Limit on Battlezone
Post by: Bishop on June 28, 2014, 05:03:37 AM
Yes the class balance Master suggesed would be much better.

Another problem discovered today...someone removed some features from ntf further goofing the balance.  The scout sg shadowring was disabled. NTF needs to be all or none (i prefer none for whatever little it is worth).  I wonder what other settings were changed.
Title: Re: Soldier Limit on Battlezone
Post by: Ballsack on June 28, 2014, 12:03:57 PM
Could I suggest trying the BZ server without NTF for a period of time?  Maybe a week? 
Title: Re: Soldier Limit on Battlezone
Post by: Saleen219 on June 28, 2014, 12:17:45 PM
no :P

no ntf, no mines for me :P
Title: Re: Soldier Limit on Battlezone
Post by: Master on June 28, 2014, 02:49:58 PM
Quote from: Ballsack on June 28, 2014, 12:03:57 PM
Could I suggest trying the BZ server without NTF for a period of time?  Maybe a week? 
this sounds like a good idea, lets remove neotf for lets say... 3 years, sounds good?
Title: Re: Soldier Limit on Battlezone
Post by: p0izon on June 28, 2014, 03:02:23 PM
Quote from: Ballsack on June 28, 2014, 12:03:57 PM
Could I suggest trying the BZ server without NTF for a period of time?  Maybe a week? 

I would actually like to see a trial period of the server without NTF too. If the activity doesn't die down, I'd say run with it.
Title: Re: Soldier Limit on Battlezone
Post by: Master on June 28, 2014, 03:50:40 PM
Quote from: p0izon on June 28, 2014, 03:02:23 PM
Quote from: Ballsack on June 28, 2014, 12:03:57 PM
Could I suggest trying the BZ server without NTF for a period of time?  Maybe a week? 

I would actually like to see a trial period of the server without NTF too. If the activity doesn't die down, I'd say run with it.
of the 410 people who have voted on this poll on the frontpage, 64% say they want to keep NeoTF, if they can learn to live without it, id be more than happy to see this happen! 8)
Title: Re: Soldier Limit on Battlezone
Post by: [EVIL]CocoPuff on June 28, 2014, 04:12:17 PM
Quote from: Master on June 27, 2014, 11:45:26 PM
these are the limits I would place on the server (keeping in mind theres 12-32 players on the server, with an average of about 26 players)

cr_scout 0
cr_sniper 4
cr_soldier 0
cr_demoman 2
cr_medic 0
cr_hwguy 2
cr_pyro 0
cr_spy
cr_engineer 4


This is only one form of balancing the game though, removing NeoTF would probably make the game a lot more balanced!  8)

That would be perfect...  :yes:
Title: Re: Soldier Limit on Battlezone
Post by: Saleen219 on June 28, 2014, 04:16:06 PM
Im pretty sure i voted like 286 times to keep ntf
Title: Re: Soldier Limit on Battlezone
Post by: Saleen219 on June 28, 2014, 05:21:17 PM
For the most part, the people who are completely against ntf dont go to bz for that reason. Or LG.
Title: Re: Soldier Limit on Battlezone
Post by: pig on June 28, 2014, 05:53:44 PM
Quote from: Rand on June 28, 2014, 05:26:18 PM
Then why does the question/proposal keep coming up to remove NTF from BZ?

Those players can already go to another server....
It's really a catch-22 for a lot of people. While they might not like neotf, it is more fun to play with people than diddle around on an empty, non-neotf server.

Just a matter of picking the lesser poison really.
Title: Re: Soldier Limit on Battlezone
Post by: Master on June 28, 2014, 09:18:21 PM
Quote from: Rand on June 28, 2014, 05:17:27 PM
I still say convert one of the other servers to 'Vanilla' TFC, running the same map cycle as BZ.

Don't change BZ from what it has been.

Then see where the player base is.
this is what the 'spillway' server was, unfortunately its severely broken and unplayable, so I shut it down, I don't know when I will have time to go through and fix it so everything is working again.
Title: Re: Soldier Limit on Battlezone
Post by: SpamDaddy! on June 29, 2014, 10:16:56 AM
I fixed the scout ring of shadows. Took FOREVER to find where that stuff was located - sorry. Will fix classes after I find that file  :D
Class limits fixed.
Title: Re: Soldier Limit on Battlezone
Post by: Master on June 30, 2014, 12:11:59 AM
Quote from: SpamDaddy! on June 29, 2014, 10:16:56 AM
I fixed the scout ring of shadows. Took FOREVER to find where that stuff was located - sorry. Will fix classes after I find that file  :D
Class limits fixed.
what do you mean you 'fixed' RoS? it was never broken, and was working as intended, there is[was?] no need to disable it...
Title: Re: Soldier Limit on Battlezone
Post by: Guts on June 30, 2014, 04:19:24 PM
While the subject of class limits was brought up....sorta...I would have to say the engy limit seems a bit much. With their sg's  and mg's, that can take 3 grenades to kill, less cells to build, and when bound - almost instantaneous build time into a functional MG, plus their railgun jump (which obviously has to be voted on) they can exploit quite a few maps relatively easy. Even some of these south american "players" seem to be grasping the class now and it gets to a point more often that you just seem to be battling mg's instead of other players.

I'm not a huge fan of neo tfc but I can certainly see the fun appeal to the class with those additions and it certainly seems to bring in a large group of people on a regular basis specifically to play engy. I just wanted to say maybe the limit is a bit much.

-The Guapo
Title: Re: Soldier Limit on Battlezone
Post by: Ballsack on June 30, 2014, 06:20:14 PM
The combination of the MG's, the railgun jump, and the high number of EMP grenades make them pretty obnoxious.  Although when I get pissed at them it is even more fun to mow them down with my assault cannon!  I kind of thought there should be a limit of one mg per engy.  Not a complaint, just an observation.
Title: Re: Soldier Limit on Battlezone
Post by: SpamDaddy! on July 03, 2014, 01:17:59 AM
The MGs are the only thing leveling the playing field between the people that have played a million hours in the last 15 years and the casual players. Otherwise the superspeed scouts that are immune to SGs and the superspeed sollies, spies, and HWs will team stack and annihilate the competition. It takes 9 years to build an SG compared to an MG and the speedsters can die, respawn, and be back in your face before you can get an SG up and even then as I stated if they are a scout they can just use their ignore SG ability to prance in at 8,000 mph and yank the flag out from under you.

I am still for re-enabling autodet for the Demo to help combat the above.
Title: Re: Soldier Limit on Battlezone
Post by: Guts on July 03, 2014, 08:24:26 AM
We're all casual players of tfc. All I was saying is maybe the engy limit is a bit high and the combination of that many engy's and exploiting certain maps can sometimes can get out of hand.

Also autodet is a cheat, it's not a neo tfc specific feature, and was(is) a ban-able offense in most other servers. I think playing with that enabled is a bit ridiculous.
Title: Re: Soldier Limit on Battlezone
Post by: Ballsack on July 03, 2014, 08:56:50 AM
what exactly is auto-det?
Title: Re: Soldier Limit on Battlezone
Post by: pig on July 03, 2014, 03:42:24 PM
When you play demoman and shoot those yellow pipe, there is about a 1 second delay before you can detonate it. The server used to have a plugin where you could instantly detonate the pipes.
Title: Re: Soldier Limit on Battlezone
Post by: SpamDaddy! on July 03, 2014, 03:48:21 PM
Quote from: El Guapo on July 03, 2014, 08:24:26 AM
We're all casual players of tfc. All I was saying is maybe the engy limit is a bit high and the combination of that many engy's and exploiting certain maps can sometimes can get out of hand.

Also autodet is a cheat, it's not a neo tfc specific feature, and was(is) a ban-able offense in most other servers. I think playing with that enabled is a bit ridiculous.

Half of the stuff we have on BZ would be a cheat on other servers...the autodet was a plugin. Not arguing with you Guap just playing devil's advocate..I suck so nothing is gonna help me anyway =D
Title: Re: Soldier Limit on Battlezone
Post by: Saleen219 on July 03, 2014, 04:18:29 PM
i htought the auto-det was a voted on thing - course no one reads them anymore just presses 5
Title: Re: Soldier Limit on Battlezone
Post by: p0izon on July 03, 2014, 07:03:31 PM
 Nah auto det was an AMX plugin. I would be okay with it was a votable mod like all the others, but it was activated 24/7 so it made demoman OP.
Title: Re: Soldier Limit on Battlezone
Post by: Master on July 04, 2014, 12:14:14 AM
Quote from: El Guapo on July 03, 2014, 08:24:26 AM
We're all casual players of tfc. All I was saying is maybe the engy limit is a bit high and the combination of that many engy's and exploiting certain maps can sometimes can get out of hand.

Also autodet is a cheat, it's not a neo tfc specific feature, and was(is) a ban-able offense in most other servers. I think playing with that enabled is a bit ridiculous.

the auto-det your are thinking of is no longer a thing ever since the 2013 update (removed _alias command, no longer able to use such exploits) it was removed for a reason, the same as changing the tfc tech votes from 1-4 to 5-8, the goal is to have a 'fun' NeoTF server that all types of players can play at, no matter how good you are at 400% bhop speed, if you know how to fps limit with hwguy, or if you don't even know what any of that means, the battlezone server was meant for all kinds of players, both old and new, not everyone may like certain aspects of the game, and others may rely on specific things to even have fun in this decade old game. Years ago, we were able to keep the same files for nearly 3 years, I miss the days where there was no need to make changes, if it was up to me, everything would be set to its default and be left there, people will always find something to whine about, but its a lot less whining than having many people whine about all the changes.

This is my 2ยข (and a bit more that i've been saving up this past month ;))
Title: Re: Soldier Limit on Battlezone
Post by: crosby on July 04, 2014, 08:50:21 AM
It's not auto det, it's quick det
Title: Re: Soldier Limit on Battlezone
Post by: Saleen219 on July 04, 2014, 09:04:37 AM
you're right crosby, thanks - my old mind cant remember like it used to.

ya no matter what we do, someone will bitch about it.
Title: Re: Soldier Limit on Battlezone
Post by: Swede on July 04, 2014, 11:01:00 AM
Your totally right Saleen.
Today a Player on BZ asked why we dont have hook on BZ same as on LG.
Title: Re: Soldier Limit on Battlezone
Post by: Saleen219 on July 04, 2014, 11:49:46 AM
Now hook, thats a different...im 95% against the hook. I do not want it on BZ at any time.

Ever.

Zero skill needed to play when hook is available