Scorpion whose steamid is (STEAM_0:1:3929906)
I have played with scorpion before, and he was never like this. However he was camping our spawn exit on casbah. Now normally I wouldn't complain if it was just a time or two, however he became permanently posted up outside our spawn and ignored warnings. I managed to capture a small demo of him engaging us at our spawn exit. Also at times, he had an sg covering the spawn exit and a multi gun covering the spawn exit as well. He would attack us inside the respawn exit and he also spammed emps and nades towards our spawn exit even after a warning from me to not violate rules. Carl Degrasse Nye was a witness to this incident as well. I have attached a video and some screen shots.
This map always has this problem.. on both sides too. I know of some members AND admins who have either involved themselves with this or seen it happen and do nothing, but hopefully now that you have 'reported' it it will start to be handled more seriously.
What ever happened to fun for all?
Well I agree with you on that!! But if it was once or twice, no problem but posting up??. its like someone building an SG and MG outside your main spawn exit on 2fort. And then spamming nades and emps at the exit.
Also keep in mind that on this map, there is only ONE respawn and respawn exit. Which makes it difficult.
I am one of the admins who gets pissed off on this map... never really run into people building here, but lots of spawn camping problems. Normally, i leave it be unless they enter the tunnels and kill in the spawn area.
Should that really be considered spawn camping? You spawn a considerable distance from that area. You have more than enough time to gather outside your spawn point to take down those MGs. One soldier with heli, one scout with ring of shadows, one spy with airstrike has more than enough time and room to get rid of those buildables. I can't see the comparison to 2fort respawn camping at all.
How is this any different than maps like cornfield, avanti, dustbowl that have areas with one choke point? Should we consider people building outside these areas as spawn campers as well?
I don't allow any inside the tunnel but in front in yard is free game. You have a long way to go before you run into them and not all that hard to get around. To me any person from the other team is not allowed into the tunnel for any reason.
I don't think the soli should use heli from there tho. There is know way you can kill him that's kinda like fighting from respawn.
To many interpretations...to many inconsistancys......everyone including council breaks rules by these methods :wideeyed:
the difference is this is a CTF map, where as dustbowl, cornfield, and avanti are CP maps. Where the gates are closed and they give D time to set up. I understand that this may be a gray area, but it would be best if we all came to an agreement. I'll be fine with either one. Thanks! ;D
The rule is against spawn camping... i understand that its one long choke point, bit that choke point is outside the spawn :/
again, i only punish for going up inside either of the tunnel areas... because that is entering spawn.
There is no alternative route or spawn points, this one choke point can (and has) prevented teams from being able to defend their flag, which is the primary duty in this style of map.
I would say that this map in particular is more trouble than it is worth.
Quote from: Rand on May 29, 2015, 06:30:19 PM
Maybe a good topic for a Clan Meeting® !
:yay!:
Coming Soon™
Quote from: Paz on May 29, 2015, 03:58:46 PM
the difference is this is a CTF map, where as dustbowl, cornfield, and avanti are CP maps. Where the gates are closed and they give D time to set up. I understand that this may be a gray area, but it would be best if we all came to an agreement. I'll be fine with either one. Thanks! ;D
The team has more than enough time to make it out alive and defend their area. You could make a case that it's not fair in those other maps since players are locked behind those gates. I don't see how the style of play makes it any different. A choke point is a choke point regardless. If teams are being pushed back inside respawn, then the issue is deeper than the alleged respawn camping.
Quote from: p0izon on May 29, 2015, 09:03:57 PM
Quote from: Paz on May 29, 2015, 03:58:46 PM
the difference is this is a CTF map, where as dustbowl, cornfield, and avanti are CP maps. Where the gates are closed and they give D time to set up. I understand that this may be a gray area, but it would be best if we all came to an agreement. I'll be fine with either one. Thanks! ;D
The team has more than enough time to make it out alive and defend their area. You could make a case that it's not fair in those other maps since players are locked behind those gates. I don't see how the style of play makes it any different. A choke point is a choke point regardless. If teams are being pushed back inside respawn, then the issue is deeper than the alleged respawn camping.
Yeah, sounds like the underlying issue ties back into the unbalanced teams :^) but we should take these things one step at a time, I have a really good idea for a team balancer, however it is still quite a ways off from making its way to reality. so for the time being I want to say the problem is the map ;)
Quote from: p0izon on May 29, 2015, 09:03:57 PM
Quote from: Paz on May 29, 2015, 03:58:46 PM
the difference is this is a CTF map, where as dustbowl, cornfield, and avanti are CP maps. Where the gates are closed and they give D time to set up. I understand that this may be a gray area, but it would be best if we all came to an agreement. I'll be fine with either one. Thanks! ;D
The team has more than enough time to make it out alive and defend their area. You could make a case that it's not fair in those other maps since players are locked behind those gates. I don't see how the style of play makes it any different. A choke point is a choke point regardless. If teams are being pushed back inside respawn, then the issue is deeper than the alleged respawn camping.
Casbah does have a huge tunnel from the point A - of respawn to point B exiting the field. :-X
Quote from: p0izon on May 29, 2015, 09:03:57 PM
The team has more than enough time to make it out alive and defend their area. You could make a case that it's not fair in those other maps since players are locked behind those gates. I don't see how the style of play makes it any different. A choke point is a choke point regardless. If teams are being pushed back inside respawn, then the issue is deeper than the alleged respawn camping.
^
This is not a problem. Guys that come in after im set up and Know what they are doing take out half my mgs and cap the flag before I can build another mg. These maps are big and there is plenty of time to take out mg and cap. You just have to have some skill. Go spy and its pretty much over for the mgs
Quote from: schuffler on May 30, 2015, 07:15:54 AM
This is not a problem. Guys that come in after im set up and Know what they are doing take out half my mgs and cap the flag before I can build another mg. These maps are big and there is plenty of time to take out mg and cap. You just have to have some skill. Go spy and its pretty much over for the mgs
Tfc is a series of checks and balances. Someone starts doing good as spy, then you go soldier and target them. Chances are they will be holding space to shopping past the cap. 1 rocket ruins that and more often then not if you catch them pre jump they will jump in place for 3 jumps making it easy to ruin their day.
I like to go up the tower thing and snipe people as they exit the tunnel. But it gets boring after a while because I'm sometimes waiting forever for someone to spawn. At any rate, a good soldier on defense can fustrate engies and snipers trying to attack the tunnel.
MOST of the time if the "team" operates as a team these chokes don't last long. The problem is most people just play their game and get frustrated ignore the "T" in TFC.
As far as team balance, so NOT get me started. I watched player after player, admin, non admin, pubs and all sit and NOT spawn to a team to see which way the stack is going to go. If the server did a forced auto balance with no team change it would be awesome.
I played aserver long ago that didn't let you pick your team, as each player loaded you got put on a team and that was it. Any idea what that was? And is it something you could do (if that isn't what you are already hinting at anyway Master)?
But we all know the only word in Team that matters is ME!
While the opposite team is busy locking in the nubs, I'm strolling into their base with a piña colada in my hand with no fucks to give while grabbing their flag.
:-)
;)^
Quote from: SpamDaddy! on May 30, 2015, 04:37:32 PM
I played aserver long ago that didn't let you pick your team, as each player loaded you got put on a team and that was it. Any idea what that was? And is it something you could do (if that isn't what you are already hinting at anyway Master)?
I sure hope not. It does have its benifits, but American society already has enough rules and regulations that limit our freedom to make our own choices.
Quote from: Sun-Tzu on May 30, 2015, 08:15:17 PM
Quote from: SpamDaddy! on May 30, 2015, 04:37:32 PM
No.
I played aserver long ago that didn't let you pick your team, as each player loaded you got put on a team and that was it. Any idea what that was? And is it something you could do (if that isn't what you are already hinting at anyway Master)?
I sure hope not. It does have its benifits, but American society already has enough rules and regulations that limit our freedom to make our own choices.
Relax guys, it's just a game.
Yeah right buddy.
Quote from: klumy on June 01, 2015, 03:32:47 PM
Relax guys, it's just a game.
Don't you know that's one of the worst things to say to a "Serious" gamer!!! LOL!!!!!!!!!!!! :laugh: